HUD/Center: Difference between revisions
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The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | The yellow marker in the gauge directly underneath the edge of the scanner circle shows the current scanning range. The scanner range is smaller if the marker is towards the left-hand side and at its maximum when set to the far right. By default the scanner range can be changed by pressing <code>Page Up</code> to decrease range and <code>Page Down</code> to increase range. | ||
The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If in [[Supercruise]] then [[planet]] | The lines connecting the ship markers to the flat plane of the scanner show whether a detected object is above or below the current plane of your ship. If the line is drawn upwards towards a marker then the object is above the player's ship, and conversely if it is drawn downwards then the object is below the player's ship. If the ship is in [[Supercruise]] then the [[planet]] or [[star]] icons will be shown. Some objects may appear in supercruise. | ||
==Speed Indicator== | ==Speed Indicator== | ||
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|[[File:Corrosion.svg|20x20px]] | |[[File:Corrosion.svg|20x20px]] | ||
|Corrosion | |Corrosion | ||
|Hull | |The Hull is reduced by 20 points and incoming damage is increased by a quarter. | ||
|[[Corrosive Shell]] | |[[Corrosive Shell]] | ||
|- | |- | ||
|[[File:Engine-disruption.svg|20x20px]] | |[[File:Engine-disruption.svg|20x20px]] | ||
|Engine Disruption | |Engine Disruption | ||
|Speed is reduced: changing ENG pips | |Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | ||
|[[Drag Munitions]] | |[[Drag Munitions]] | ||
|- | |- | ||
|[[File:Engine-reboot.svg|20x20px]] | |[[File:Engine-reboot.svg|20x20px]] | ||
|Engine Reboot | |Engine Reboot | ||
| Temporarily | | Temporarily disables [[Thrusters|thruster]] | ||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | ||
|- | |- | ||
|[[File:Fsd-reboot.svg|20x20px]] | |[[File:Fsd-reboot.svg|20x20px]] | ||
|FSD Reboot | |FSD Reboot | ||
|Temporarily | |Temporarily disables [[FSD]] | ||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | ||
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|[[File:Hull-breach.svg|20x20px]] | |[[File:Hull-breach.svg|20x20px]] | ||
|Hull Breach | |Hull Breach | ||
|Significant damage is directly | |Significant damage is directly dealt to [[Outfitting|modules]] | ||
|[[High Yield Shell|High-Yield Shell]] | |[[High Yield Shell|High-Yield Shell]] | ||
|- | |- | ||
|[[File:Impulse-attack.svg|20x20px]] | |[[File:Impulse-attack.svg|20x20px]] | ||
|Impulse Attack | |Impulse Attack | ||
|Physically | |Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force. | ||
|[[Railgun]], Force Shell | |[[Railgun]], Force Shell | ||
|- | |- | ||
|[[File:Increased-emissions.svg|20x20px]] | |[[File:Increased-emissions.svg|20x20px]] | ||
| Increased Emissions | | Increased Emissions | ||
| | |Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | ||
|[[Emissive Munitions]] | |[[Emissive Munitions]] | ||
|- | |- | ||
|[[File:Internal-damage.svg|20x20px]] | |[[File:Internal-damage.svg|20x20px]] | ||
|Internal Damage | |Internal Damage | ||
| | |The ship can experience internal module damage | ||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | | [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | ||
|- | |- | ||
|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
| Malfunction | | Malfunction | ||
| | |A module will malfunction, regardless of the module's health. | ||
YELLOW ICON: | YELLOW ICON: a low chance that a malfunction will occur. | ||
RED ICON: | RED ICON: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
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|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
| | |Increases FSD charge time from the default 5 seconds to over 1 minute. This does not affect the [[Hyperdrive]] | ||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
|- | |- | ||
|[[File:Regeneration.svg|20x20px]] | |[[File:Regeneration.svg|20x20px]] | ||
|Regeneration | |Regeneration | ||
|Without frequent hull damage, [[Shield Generator]] will recharge | |Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+ | ||
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons | |[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]]) | ||
|- | |- | ||
|[[File:Sensor-disruption.svg|20x20px]] | |[[File:Sensor-disruption.svg|20x20px]] | ||
|Sensor Disruption | |Sensor Disruption | ||
| | |The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | ||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | ||
|- | |- | ||
|[[File:Shield-breach.svg|20x20px]] | |[[File:Shield-breach.svg|20x20px]] | ||
|Shield Breach | |Shield Breach | ||
|Hull is directly damaged, regardless of shield power | |The Hull is directly damaged, regardless of shield power | ||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |[[Phasing Sequence]], [[Thargoid Scout]] weapons | ||
|- | |- | ||
|[[File:Shield-cell-cascade.svg|20x20px]] | |[[File:Shield-cell-cascade.svg|20x20px]] | ||
| Shield Cell Cascade | | Shield Cell Cascade | ||
|[[Shield Cell Bank]] is damaged | |[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | ||
|[[Feedback Cascade]] | |[[Feedback Cascade]] | ||
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|[[File:Shield-reboot.svg|20x20px]] | |[[File:Shield-reboot.svg|20x20px]] | ||
|Shield Reboot | |Shield Reboot | ||
|Temporarily disable shield | |Temporarily disable the shield | ||
| Unknown | | Unknown | ||
|- | |- | ||
|[[File:Target-interferance.svg|20x20px]] | |[[File:Target-interferance.svg|20x20px]] | ||
|Target Interference | |Target Interference | ||
|Target lock is | |Target lock is lost | ||
|[[Target Lock Breaker]] | |[[Target Lock Breaker]] | ||
|- | |- | ||
|[[File:Targeting-overload.svg|20x20px]] | |[[File:Targeting-overload.svg|20x20px]] | ||
|Targeting Overload | |Targeting Overload | ||
|Turreted and gimballed | |Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | ||
| [[Dispersal Field]], [[Thargoid Titan]] Field | | [[Dispersal Field]], [[Thargoid Titan]] Field | ||
|- | |- | ||
|[[File:Thermal-attack.svg|20x20px]] | |[[File:Thermal-attack.svg|20x20px]] | ||
| Thermal Attack | | Thermal Attack | ||
| | |The ship will experience a rise in heat | ||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | ||
|} | |} | ||