Frontier: First Encounters: Difference between revisions
Updated box art and added info |
Added quotes of Braben and reference |
||
| Line 4: | Line 4: | ||
The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems. | The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems. | ||
== Development == | |||
Braben said in an interview with PC Gamer in 1995: ''"The idea with First Encounters was to take the bits that worked out of Frontier and make them better. In a sense, the game is a platform for adventures. The way the game's put together, there are similarities. But if you look at the difference between Elite and Frontier, and then compare Frontier with First Encounters..."''<ref name=":0">[http://www.sslmit.unibo.it/zat/files/ffe/PCGamer_1995_issue18_FFE.htm 'Life, The Universe And First Encounters' - PC Gamer (c) , Issue 18, 1995] </ref> | |||
''"It's taking, fundamentally, the same idea - you are in space and given a space ship - but at each stage more and different things have been added. In the same way that Frontier had the majority of Elite in it for continuity. First Encounters has a lot of Frontier, but the points, anything that didn't work so well in Frontier has been improved. Now we have a major storyline. There's the fact that there's now a lot more for the dedicated player."''<ref name=":0" /> | |||
== Box Art == | == Box Art == | ||