Frontier: First Encounters: Difference between revisions

Editing a gallery
Updated box art and added info
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[[File:Frontier-First-Encounters-Box-Front-US.png|thumb|300px|Frontier: First Encounters]]
 
'''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[Elite series]]. The game was created by [[David Braben]]'s company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.   
'''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[Elite series]]. The game was created by [[David Braben]]'s company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.   


According to Guinness World Records: ''"Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records]</ref>''  
The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems.   


The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems.
== Box Art ==
Frontier: First Encounters was first released in the UK and other countries in April 1995. It shipped with in a quite minimalist box design. However, in the USA the publisher Gametek released the game with a much more interesting design. It had detailed full color graphics which improved the product's in-store appeal. For the USA release, the game was only called "First Encounters"; the "Frontier" element was removed for unknown reasons.<ref>[http://www.frontierastro.co.uk/Frontier/FFE_US/intro.html Frontier: First Encounters]</ref>


== World Record ==
According to Guinness World Records: ''"Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records]</ref>''
== Short Stories ==
A collection of short stories was included; [[Further Stories Of Life On The Frontier]].
A collection of short stories was included; [[Further Stories Of Life On The Frontier]].
[[File:Frontier_First_Encounters_Viper.jpg|thumb|A Viper in Frontier: First Encounters]]


== Videos ==
== Videos ==