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'''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[:Category:Elite series|Elite series]]. The game was created by David Braben's company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.   
'''Frontier: First Encounters''' is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to [[Frontier:_Elite_II|Frontier: Elite II]], the prequel of [[Elite Dangerous]] and the third game in the [[Elite series]]. The game was created by David Braben's company, [[Frontier Developments]], and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.   


According to Guinness World Records: ''"Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records]</ref>''   
According to Guinness World Records: ''"Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records]</ref>''   

Revision as of 22:04, 26 November 2017

File:Ffe.jpg

Frontier: First Encounters is a space trading and combat simulator video game for the IBM PC, released on April 16, 1995. It's the sequel to Frontier: Elite II, the prequel of Elite Dangerous and the third game in the Elite series. The game was created by David Braben's company, Frontier Developments, and distributed by GameTek. It's often referred to by the shortened title of 'FFE'.

According to Guinness World Records: "Frontier: First Encounters was the first game to contain procedurally generated terrain and textures."[1]

The planned Amiga version of First Encounters was never completed; it had been originally slated for a summer 1995 release for the Amiga 1200, Amiga 4000, and CD32 systems.

A collection of short stories was included; Further Stories Of Life On The Frontier.

File:Frontier First Encounters Viper.jpg
A Viper in Frontier: First Encounters

Videos

References