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Long Range Weapon: Difference between revisions

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|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+4%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|Power Draw
|Power Draw
|<nowiki>+4%</nowiki>
|<nowiki>+4%</nowiki>
|<nowiki>0%</nowiki>
|<nowiki>0%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|Range
|Range
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|<nowiki>+30%</nowiki>
|<nowiki>+30%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|Power Draw
|Power Draw
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>+4%</nowiki>
|<nowiki>+4%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+14%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+14%</nowiki>
|<nowiki>+14%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|Range
|Range
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|<nowiki>+50%</nowiki>
|<nowiki>+50%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
|-
|-
|Power Draw
|Power Draw
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+14%</nowiki>
|<nowiki>+14%</nowiki>
|<span style="color:cyan;">Positive</span>
|<span style="color:red;">Negative</span>
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|Range
|Range

Revision as of 01:22, 12 August 2017

Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and the range at which damage falloff starts at the cost of increased power draw and increased mass.

It is available in 5 grades, with the highest grade offering up to 100% increase in range.

Applying this modification can sometimes result in a special effect also being applied.

Availability

This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:


Grade 1

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +10% 0% Negative
Range +10% +20% Positive
Shot Speed +10% +20% Positive

Materials Required

Grade 2

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +20% +4% Negative
Power Draw +4% 0% Negative
Range +20% +40% Positive
Shot Speed +20% +40% Positive

Materials Required

Grade 3

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +30% +10% Negative
Power Draw +10% +4% Negative
Range +30% +60% Positive
Shot Speed +30% +60% Positive

Materials Required

Grade 4

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +40% +14% Negative
Power Draw +14% +10% Negative
Range +40% +80% Positive
Shot Speed +40% +80% Positive

Materials Required

Grade 5

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +50% +20% Negative
Power Draw +20% +14% Negative
Range +50% +100% Positive
Shot Speed +50% +100% Positive

Materials Required

Template:EngineerModNavbox