Long Range Weapon: Difference between revisions
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|<nowiki>+4%</nowiki> | |<nowiki>+4%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|Power Draw | |Power Draw | ||
|<nowiki>+4%</nowiki> | |<nowiki>+4%</nowiki> | ||
|<nowiki>0%</nowiki> | |<nowiki>0%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|<nowiki>+30%</nowiki> | |<nowiki>+30%</nowiki> | ||
|<nowiki>+10%</nowiki> | |<nowiki>+10%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|Power Draw | |Power Draw | ||
|<nowiki>+10%</nowiki> | |<nowiki>+10%</nowiki> | ||
|<nowiki>+4%</nowiki> | |<nowiki>+4%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|<nowiki>+40%</nowiki> | |<nowiki>+40%</nowiki> | ||
|<nowiki>+14%</nowiki> | |<nowiki>+14%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|Power Draw | |Power Draw | ||
|<nowiki>+14%</nowiki> | |<nowiki>+14%</nowiki> | ||
|<nowiki>+10%</nowiki> | |<nowiki>+10%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|<nowiki>+20%</nowiki> | |<nowiki>+20%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
|- | |- | ||
|Power Draw | |Power Draw | ||
|<nowiki>+20%</nowiki> | |<nowiki>+20%</nowiki> | ||
|<nowiki>+14%</nowiki> | |<nowiki>+14%</nowiki> | ||
|<span style="color: | |<span style="color:red;">Negative</span> | ||
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|Range | |Range | ||
Revision as of 01:22, 12 August 2017
Long Range Weapon is an engineer modification that can be applied to weapons. It increases overall range and the range at which damage falloff starts at the cost of increased power draw and increased mass.
It is available in 5 grades, with the highest grade offering up to 100% increase in range.
Applying this modification can sometimes result in a special effect also being applied.
Availability
This modification can be applied to the following weapons by the specified engineers, up to the maximum specified grade:
- Beam Laser
- Broo Tarquin (Grade 5)
- The Dweller (Grade 3)
- Burst Laser
- Broo Tarquin (Grade 5)
- The Dweller (Grade 3)
- Cannon
- The Sarge (Grade 5)
- Tod "The Blaster" McQuinn (Grade 2)
- Multi-cannon
- Tod "The Blaster" McQuinn (Grade 5)
- Zacariah Nemo (Grade 3)
- Plasma Accelerator
- Bill Turner (Grade 5)
- Zacariah Nemo (Grade 2)
- Pulse Laser
- The Dweller (Grade 4)
- Broo Tarquin (Grade 5)
- Rail Gun
- The Sarge (Grade 3)
- Tod "The Blaster" McQuinn (Grade 5)
Grade 1
Primary Effects
| Attribute | Min | Max | Benefit |
|---|---|---|---|
| Damage Falloff Start | +100% | +100% | Positive |
| Mass | +10% | 0% | Negative |
| Range | +10% | +20% | Positive |
| Shot Speed | +10% | +20% | Positive |
Materials Required
- 1 x Sulphur
Grade 2
Primary Effects
| Attribute | Min | Max | Benefit |
|---|---|---|---|
| Damage Falloff Start | +100% | +100% | Positive |
| Mass | +20% | +4% | Negative |
| Power Draw | +4% | 0% | Negative |
| Range | +20% | +40% | Positive |
| Shot Speed | +20% | +40% | Positive |
Materials Required
- 1 x Modified Consumer Firmware
- 1 x Sulphur
Grade 3
Primary Effects
| Attribute | Min | Max | Benefit |
|---|---|---|---|
| Damage Falloff Start | +100% | +100% | Positive |
| Mass | +30% | +10% | Negative |
| Power Draw | +10% | +4% | Negative |
| Range | +30% | +60% | Positive |
| Shot Speed | +30% | +60% | Positive |
Materials Required
- 1 x Focus Crystals
- 1 x Modified Consumer Firmware
- 1 x Sulphur
Grade 4
Primary Effects
| Attribute | Min | Max | Benefit |
|---|---|---|---|
| Damage Falloff Start | +100% | +100% | Positive |
| Mass | +40% | +14% | Negative |
| Power Draw | +14% | +10% | Negative |
| Range | +40% | +80% | Positive |
| Shot Speed | +40% | +80% | Positive |
Materials Required
Grade 5
Primary Effects
| Attribute | Min | Max | Benefit |
|---|---|---|---|
| Damage Falloff Start | +100% | +100% | Positive |
| Mass | +50% | +20% | Negative |
| Power Draw | +20% | +14% | Negative |
| Range | +50% | +100% | Positive |
| Shot Speed | +50% | +100% | Positive |