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Long Range Cannon: Difference between revisions

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'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Cannon|Cannons]]. It increases overall range and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.
'''{{PAGENAME}}''' is an [[Engineers|engineer]] modification that can be applied to [[Cannon|Cannons]]. It increases overall range, projectile speed, and the range at which damage falloff starts at the cost of increased [[Power Plant|power draw]] and increased mass.


It is available in 5 grades, with increasing benefits at higher grades.
It is available in 5 grades, with increasing benefits at higher grades.
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|-
|-
|Range
|Range
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|Positive
|-
|Shot Speed
|<nowiki>+10%</nowiki>
|<nowiki>+10%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
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|-
|-
|Range
|Range
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|Positive
|-
|Shot Speed
|<nowiki>+20%</nowiki>
|<nowiki>+20%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
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|-
|-
|Range
|Range
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|Positive
|-
|Shot Speed
|<nowiki>+30%</nowiki>
|<nowiki>+30%</nowiki>
|<nowiki>+60%</nowiki>
|<nowiki>+60%</nowiki>
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|-
|-
|Range
|Range
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|Positive
|-
|Shot Speed
|<nowiki>+40%</nowiki>
|<nowiki>+40%</nowiki>
|<nowiki>+80%</nowiki>
|<nowiki>+80%</nowiki>
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|-
|-
|Range
|Range
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|Positive
|-
|Shot Speed
|<nowiki>+50%</nowiki>
|<nowiki>+50%</nowiki>
|<nowiki>+100%</nowiki>
|<nowiki>+100%</nowiki>

Revision as of 22:09, 11 August 2017

Long Range Cannon is an engineer modification that can be applied to Cannons. It increases overall range, projectile speed, and the range at which damage falloff starts at the cost of increased power draw and increased mass.

It is available in 5 grades, with increasing benefits at higher grades.

Applying this modification can sometimes result in a special effect also being applied.

Grade 1

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +10% 0% Negative
Range +10% +20% Positive
Shot Speed +10% +20% Positive

Materials Required

Available From

Grade 2

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +20% +4% Negative
Power Draw +4% 0% Negative
Range +20% +40% Positive
Shot Speed +20% +40% Positive

Materials Required

Available From

Grade 3

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +30% +10% Negative
Power Draw +10% +4% Negative
Range +30% +60% Positive
Shot Speed +30% +60% Positive

Materials Required

Available From

Grade 4

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +40% +14% Negative
Power Draw +14% +10% Negative
Range +40% +80% Positive
Shot Speed +40% +80% Positive

Materials Required

Available From

Grade 5

Primary Effects

Attribute Min Max Benefit
Damage Falloff Start +100% +100% Positive
Mass +50% +20% Negative
Power Draw +20% +14% Negative
Range +50% +100% Positive
Shot Speed +50% +100% Positive

Materials Required

Available From

Template:EngineerModNavbox