Elite Universe: Difference between revisions

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The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambicentriguous.


[[Sandro Sammarco]] clarified [[David Braben]]'s core vision for Elite ''"I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship."''<ref>David Braben's Core Vision explained by Sandro Sammarco https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s</ref>
[[Sandro Sammarco]] clarified [[David Braben]]'s core vision for Elite ''"I've talked to David and it's always been part of his core vision for what Elite really is, even from way back in the day, it's always been about you're a person in a real futuristic setting, not just a ship."''<ref>David Braben's Core Vision explained by Sandro Sammarco https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s</ref>
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There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
There's an emphasis on scientific accuracy which is sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science to, for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>


Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station]]s. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centripetal force from the rotation of (for example) a large space [[station]].<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref>
Technologically, what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station]]s. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centrifugal force from the rotation of (for example) a large space [[station]].<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref>


A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>https://en.wikipedia.org/wiki/Hard_science_fiction</ref>
A key distinction with other science fiction universes is people don't have inexplicable, unscientific, supernatural abilities. So there aren't any wizards, fairies or fantasy superheroes. Because in hard science fiction there's an emphasis on scientific accuracy and usually a justification behind things.<ref name=":4" /><ref>https://en.wikipedia.org/wiki/Hard_science_fiction</ref>