Elite Universe: Difference between revisions

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Art Director Chris Gregory said<em> "Elite was a game in the 80s that was rooted in a certain sci-fi language that was prevalent at that time. It’s a language I remember as a kid, so it’s an area I’m comfortable with and understand. But it’s also important to ensure that our ships don’t look too retro, or too pastiche, so we build elements that make it look like a ship of the modern era. There is that occasional nod to sci-fi things that we found cool in the 80s sci-fi era, and this gives our ships a feeling of prestige and legacy."</em><ref>Elite Dangerous Newsletter #248</ref>
Art Director Chris Gregory said<em> "Elite was a game in the 80s that was rooted in a certain sci-fi language that was prevalent at that time. It’s a language I remember as a kid, so it’s an area I’m comfortable with and understand. But it’s also important to ensure that our ships don’t look too retro, or too pastiche, so we build elements that make it look like a ship of the modern era. There is that occasional nod to sci-fi things that we found cool in the 80s sci-fi era, and this gives our ships a feeling of prestige and legacy."</em><ref>Elite Dangerous Newsletter #248</ref>
<gallery hideaddbutton="true">
File:Designing_the_Future_-_The_Ships_of_Elite_Dangerous
</gallery>


=== Legendary Elite Series ===
=== Legendary Elite Series ===