Elite Universe: Difference between revisions

→Major Influences: added references and influences
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[[File:Evolution-of-the-Thargoids.png|thumb|200px|Evolution of the Thargoids]]
[[File:Evolution-of-the-Thargoids.png|thumb|200px|Evolution of the Thargoids]]


The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref>
The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref name=":5">https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref>


=== Iconic Ships ===
=== Iconic Ships ===
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[[File:Aulin-Enterprise-Station.png|thumb|200px|Orbis station]]
[[File:Aulin-Enterprise-Station.png|thumb|200px|Orbis station]]


A major influence on the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by Stanley Kubrick. This is evident in the ringed [[Orbis]] station design and the [[Docking Computer|docking computer]] which plays the Blue Danube in the original Elite and Elite Dangerous.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref> It's representative work of hard science fiction films. 2001 was made to be as scientifically correct as possible. Hence no sound in space, walking in zero-gravity with velcro-equiped shoes etc. The Elite Universe follows that ethos to a degree.
A major influence on the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by Stanley Kubrick. This is evident in the ringed [[Orbis]] station design and the [[Docking Computer|docking computer]] which plays the Blue Danube in the original Elite and Elite Dangerous.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref> It's representative work of hard science fiction films. 2001 was made to be as scientifically correct as possible. Hence no sound in space, walking in zero-gravity requires velcro-equipped shoes etc. The Elite Universe follows that ethos to a degree.
 
[[David Braben]] and Ian Bell also refer to [https://en.wikipedia.org/wiki/Star_Wars Star Wars], [https://en.wikipedia.org/wiki/Hitchhiker%27s_Guide_to_the_Galaxy Hitchhiker's Guide to the Galaxy] and the original [https://en.wikipedia.org/wiki/Battlestar_Galactica_(1978_TV_series) Battlestar Galactica] (1978 TV series) as influences for the original [[Elite]]. Additionally, Braben cites the works of science fiction writers [https://en.wikipedia.org/wiki/Larry_Niven Larry Niven], [https://en.wikipedia.org/wiki/Jerry_Pournelle Jerry Pournelle], [https://en.wikipedia.org/wiki/Arthur_C._Clarke Arthur C. Clarke], [https://en.wikipedia.org/wiki/Robert_L._Forward Robert L. Forward], [https://en.wikipedia.org/wiki/Isaac_Asimov Isaac Asimov] and [https://en.wikipedia.org/wiki/Orson_Scott_Card Orson Scott Card].<ref>Rusell DeMaria, Johnny L. Wilson, ''High Score!: the illustrated history of electronic games'', p. 340-341</ref><ref name=":5" />


The [[Thargoids|Thargoid]] ships and [[Thargoid Surface Site|surface sites]] share similarities with the 1979 science-fiction horror film [https://en.wikipedia.org/wiki/Alien_(film) Alien] directed by Ridley Scott. The style seems to be influenced by the Swiss painter [https://en.wikipedia.org/wiki/H._R._Giger Hans Ruedi "H.R." Giger].
The [[Thargoids|Thargoid]] ships and [[Thargoid Surface Site|surface sites]] share similarities with the 1979 science-fiction horror film [https://en.wikipedia.org/wiki/Alien_(film) Alien] directed by Ridley Scott. The style seems to be influenced by the Swiss painter [https://en.wikipedia.org/wiki/H._R._Giger Hans Ruedi "H.R." Giger].
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The [[Empire]] is influenced by [https://en.wikipedia.org/wiki/Ancient_Rome Ancient Rome]. Slavery in the Empire is similar to slavery in Ancient Rome. Imperial slaves have rights like in Roman times. People would sign up for slavery to pay a debt. Imperial society is based on honor, like the Roman [https://en.wikipedia.org/wiki/Dignitas_(Roman_concept) Dignitas], or the Japanese [https://en.wikipedia.org/wiki/Bushido Bushido], even elements of the [https://en.wikipedia.org/wiki/British_Empire British Empire], pre-WWI. It was shaming to do something that put people in a bad state. The poorhouses still happened, but sensibly, people were supposed to look after each other.<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>
The [[Empire]] is influenced by [https://en.wikipedia.org/wiki/Ancient_Rome Ancient Rome]. Slavery in the Empire is similar to slavery in Ancient Rome. Imperial slaves have rights like in Roman times. People would sign up for slavery to pay a debt. Imperial society is based on honor, like the Roman [https://en.wikipedia.org/wiki/Dignitas_(Roman_concept) Dignitas], or the Japanese [https://en.wikipedia.org/wiki/Bushido Bushido], even elements of the [https://en.wikipedia.org/wiki/British_Empire British Empire], pre-WWI. It was shaming to do something that put people in a bad state. The poorhouses still happened, but sensibly, people were supposed to look after each other.<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>


Galactic charts of space agencies like [https://en.wikipedia.org/wiki/NASA NASA] and [https://en.wikipedia.org/wiki/European_Space_Agency ESA] were used to model the Milky Way galaxy.
Galactic charts of space agencies like [https://en.wikipedia.org/wiki/NASA NASA] and [https://en.wikipedia.org/wiki/European_Space_Agency ESA] were used to model the Milky Way [[galaxy]].


== Societies ==
== Societies ==