Elite Universe: Difference between revisions

Added quotes from The Making of Elite: Dangerous video and reference
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== Dystopian Hard Sci-fi ==
== Dystopian Hard Sci-fi ==
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction, because it has a grounding in science-based fact or theory. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict.  
 
Former Executive Producer [[Michael Brookes]] said ''"There are things that might go easily, nanotechnology or whatever, but it may not turn out so we actually got quite a dark world which I think is quite nice. I'm not a fan of utopia based science fiction in the future."'' <ref name=":4">[https://www.youtube.com/watch?v=v7jP2drkUXE The Making of Elite: Dangerous]
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The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.


David Braben's core vision for what Elite really is from way back in the day is it's always been about you're a person in a real futuristic setting, not just a ship.<ref>David Braben's Core Vision explained by Sandro Sammarco https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s</ref>
David Braben's core vision for what Elite really is from way back in the day is it's always been about you're a person in a real futuristic setting, not just a ship.<ref>David Braben's Core Vision explained by Sandro Sammarco https://www.youtube.com/watch?v=PhsH5U7tz4A&t=68m04s</ref>
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The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref>
The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref>


=== Iconic Ships ===
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details.  
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details.  


Artist Joanne Taylor said ''"we've got a lot of iconic shapes to work from in those original games. So being able to fill out the details in those shapes is a lot of fun, but also it's going to mean a lot to anybody who has played the previous games."''<ref name=":4" />
Senior Artist John Kelly said ''"the challenge for us is to take the wire-frame and keep the iconic shape, keep the design, but then fill the gaps that were left behind. So what was filled with the player's imagination before, we've got to take that load away. We've got to fill the gaps with content and with things that would be functional and make sense."''<ref name=":4" />
=== Legendary Elite Series ===
The legendary [[Elite series]] has critically acclaimed, groundbreaking, space simulation video games which take place in the [[Elite Universe]]. For example [[Frontier: Elite II]] and [[Frontier: First Encounters]] are famous for their 1:1 scale, dynamic star systems, realistic physics and seamless free-form landings.
The legendary [[Elite series]] has critically acclaimed, groundbreaking, space simulation video games which take place in the [[Elite Universe]]. For example [[Frontier: Elite II]] and [[Frontier: First Encounters]] are famous for their 1:1 scale, dynamic star systems, realistic physics and seamless free-form landings.