Elite Universe: Difference between revisions
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''The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.''<ref name=":3" /><ref name=":2" /> | ''The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.''<ref name=":3" /><ref name=":2" /> | ||
== Heritage == | == Heritage == | ||
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php</ref> | [[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]The heritage of the [[Elite Universe]] spans over 30 years. The [[:Category:Elite series|Elite series]] began with the classic [[Elite]] in 1984. It was a genre defining, open world sandbox, space adventure, trading and combat simulator. Elite inspired the creation of many space games and new game genres such as the Grand Theft Auto (GTA) series. It spawned the sequels [[Frontier: Elite II]] in 1993 and [[Frontier: First Encounters]] (Elite III) in 1995. These space sims attempted to simulate a realistic Milky Way [[galaxy]] and pioneered technical possibilities. Such as realistic star systems, seamless freeform interplanetary and atmospheric flight, landing on moving planets with realistic orbits and day/night cycles. For [[Elite Dangerous]], the developers have gone to great lengths to map and electronically recreate the Milky Way to scale to make the galaxy as realistic as possible.<ref>https://en.wikipedia.org/wiki/Elite_%28video_game%29</ref><ref>[http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php Gamasutra - Gary Penn interview]</ref> | ||
Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | Many [[ships]] are named after snakes. This came about due to the wire-frame models looking like snake heads in the original [[Elite]]. The ship names have remained similar throughout the [[:Category:Elite series|Elite series]]. In [[Elite Dangerous]] the classic ship models have been updated with lots of details. | ||
The legendary [[:Category:Elite series|Elite series]] has critically acclaimed, groundbreaking, space simulation video games which take place in the [[Elite Universe]] | The legendary [[:Category:Elite series|Elite series]] has critically acclaimed, groundbreaking, space simulation video games which take place in the [[Elite Universe]]. | ||
<gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true"> | <gallery widths="140" position="center" columns="4" hideaddbutton="true" navigation="true"> | ||
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elite_dangerous_beta_2-23.jpg|[[Elite_Dangerous|Elite Dangerous]] - 2014<br /> ⤷ ''[[Elite Dangerous: Horizons|ED: Horizons]] - Q4/2015''|link=Elite Dangerous | elite_dangerous_beta_2-23.jpg|[[Elite_Dangerous|Elite Dangerous]] - 2014<br /> ⤷ ''[[Elite Dangerous: Horizons|ED: Horizons]] - Q4/2015''|link=Elite Dangerous | ||
</gallery> | </gallery> | ||
[[Elite]] was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It was the first game that included a novel for distribution with a video game: [[The Dark Wheel]] by Robert Holdstock.<ref>[https://web.archive.org/web/20070211011328/http://www.computerandvideogames.com/article.php?id=78368 Games that changed the world: Elite]". ''Computer & Video Games''. Archived from [http://www.computerandvideogames.com/article.php?id=78368 the original] on 11 February 2007.</ref><ref>https://en.wikipedia.org/wiki/Elite_(video_game)</ref> Elite was hugely influential with its open-ended game model, advanced game engine and revolutionary 3D graphics which earned it a place as a classic and genre-maker in gaming history.<ref>LaMosca, Adam (18 July 2006). "[http://www.escapistmagazine.com/articles/view/issues/issue_54/324-Lost-in-the-Void Lost in the Void]". [https://en.wikipedia.org/wiki/The_Escapist_(magazine) The Escapist]. Retrieved 17 November 2007.</ref> | |||
[[File:Elite-Series-Guinness-World-Record-Longest-Running-Space-Simulation-Series.png|thumb|200px|Elite series Guinness World Record for Longest Running Space Simulation Series]] | |||
According to Guinness World Records:''"Elite was the first game to feature a (3D) procedurally generated world, while Frontier: Elite II was the first game to feature procedurally generated star systems. Frontier: First Encounters was the first game to contain procedurally generated terrain and textures. Procedural Generation uses random inputs to a computer ‘procedure’ to create something unique that also adheres to certain rules, such as Elite II’s star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system’s uniqueness."<ref>[http://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game/ First use of procedural generation in a videogame - Guinness World Records] | |||
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Elite is the longest running space simulation series in history. This is verified by Guinness World Records. The certificate says ''"The longest running space simulation series is Elite created by David Braben and Ian Bell and was released on 20 September 1984. Officially amazing."''<ref>https://twitter.com/gwr/status/611537566299463681?lang=en Guinness World Records, 18 Jun 2015</ref> | |||
== Major Influences == | == Major Influences == | ||