Elite Universe: Difference between revisions

Added Major Influences
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== Dystopian Hard Sci-fi ==
== Dystopian Hard Sci-fi ==
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard-science fiction. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.
The Elite Universe is a plausible extrapolation of what human life would be like in the distant future. Many aspects make it dystopian and hard science fiction. It's not an unrealistic depiction of a utopia or near-perfect societies without conflict. The galactic superpowers Federation, Empire and Alliance are portrayed as imperfect. They're all flawed with good and bad aspects. There's not a clear group of "good guys" and "bad guys." It's kept rather ambiguous.


Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open galaxy.<ref>''https://www.elitedangerous.com/en/gameplay''</ref> Space is generally lawless with little to no regulations. Players can take control of their ship and do all kinds of [[roles]]. Free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy. This is done by players and the economy is simulated by the [[Background simulation]].
Freedom and the ability to blaze your own trail are fundamental aspect of the Elite Universe. Players can carve their own path in an open galaxy.<ref>''https://www.elitedangerous.com/en/gameplay''</ref> Space is generally lawless with little to no regulations. Since the original Elite they left what to do and where to go entirely up to the player.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref> Players can take control of their ship and do all kinds of [[roles]]. Free trade and economic activities are another fundamental aspect, because people need it to improve their socioeconomic status in the galaxy. This is done by players and the economy is simulated by the [[Background simulation]].


The timeline of the Elite Universe is a continuation of real life modern history. [[Elite Dangerous]] takes place 1286 years in the future and moves at the same speed as real-life.  
The timeline of the Elite Universe is a continuation of real life modern history. [[Elite Dangerous]] takes place 1286 years in the future and moves at the same speed as real-life.  


The setting is a full scale depiction of the Milky Way. It has a lot of hard science, with for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>
There's an emphasis on scientific accuracy. It's sometimes subordinate to the gameplay experience. The setting is a full scale depiction of the Milky Way. It has a lot of hard science, with for the first time in gaming history, compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>


Technologically what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station|stations]]. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centripetal force from rotation of (for example) a large space station.<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref> There are no mystical wizards (Jedi) with unscientific, supernatural abilities.
Technologically what sets the Elite Universe apart is the lack of ‘magical’ anti-gravity or [[gravity]] generators. Ships have no anti-gravity, nor do [[Outpost|outposts]] or [[station|stations]]. To move around requires pushing/pulling yourself, use thrusters or electromagnetic boots. Artificial gravity is created by centripetal force from rotation of (for example) a large space station.<ref>https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7qds39/</ref> There are no mystical wizards (Jedi) with unscientific, supernatural abilities.
An important inspiration for the Elite Universe is the classic 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by Stanley Kubrick. This is evident in the station designs and the [[Docking Computer|docking computer]] which plays the Blue Danube in Elite Dangerous.


All these things make the Elite Universe more believable and realistic than other science-fiction universes.
All these things make the Elite Universe more believable and realistic than other science-fiction universes.
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=== Lore ===
=== Lore ===
The official lore of the [[Elite Dangerous Role Playing Game]] gives an interesting insight into the Elite Universe. ''"Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega corporations employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on planets make it a dangerous galaxy."''<ref name=":0">https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref><ref>https://www.edrpg.co.uk/</ref>
The official lore of the [[Elite Dangerous Role Playing Game]] gives an interesting insight into the Elite Universe. ''"Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega corporations employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on planets make it a dangerous galaxy."''<ref name=":0">https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref><ref>https://www.edrpg.co.uk/</ref>
=== Major Influences ===
A major influence for the Elite Universe is the 1968 epic science-fiction film [https://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(film) 2001: A Space Odyssey] produced by Stanley Kubrick. This is evident in the ringed station design and the [[Docking Computer|docking computer]] which plays the Blue Danube in the original Elite and Elite Dangerous.<ref>https://www.theguardian.com/books/2003/oct/18/features.weekend</ref>
The Thargoid ships and surface sites share similarities with the 1979 Alien movie by Ridley Scott. The style seems to be influenced by the Swiss painter [https://en.wikipedia.org/wiki/H._R._Giger Hans Ruedi "H.R." Giger].


== Societies ==
== Societies ==