Elite Dangerous: Difference between revisions

m →Multiplayer vs Solo: Clarified some stuff with disinguishing players and NPCs.
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Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation, as a result of slowing the pilots bodily functions) as a realism/gameplay trade-off.
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature (perceived time dilation, as a result of slowing the pilots bodily functions) as a realism/gameplay trade-off.


However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster-than-light travel called [[Supercruise]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) that allows it to travel faster than light within a star system, or to other star systems via a [[Hyperspace]] jump. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy or for long-range exploration. The Hyperspace range of an FSD is decreased by the ship's mass, so know that if your are outfitted with heavier ship parts (hardpoints, internal modules, etc) your jump distance will be reduced. The mass of any carried cargo also reduces it, referred to as the laden and unladen jump range.
However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster-than-light travel called [[Supercruise]]. Each ship comes equipped with a [[Frame Shift Drive]] (FSD) that allows it to travel faster than light within a star system, or to other star systems via a [[Hyperspace]] jump. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy or for long-range exploration. The Hyperspace range of an FSD is decreased by the ship's mass, so know that if your are outfitted with heavier ship parts (hardpoints, internal modules, etc) your jump distance will be reduced. The mass of any carried cargo or fuel reduces it, referred to as the laden and unladen jump range.


==Landing On Planets==
==Landing On Planets==