Elite Dangerous: Difference between revisions

m →Mining: Removed too-early mention of selling.
m →Player Roles: Some more text updates to present tense and to reflect current game content.
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== Player Roles ==
== Player Roles ==
[[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|480x480px]]
[[File:Elite Dangerous Dev Diary 3 - Player Roles|Player Roles Dev Diary|right|480x480px]]
Unlike RPGs, players in Elite Dangerous will not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [http://elite-dangerous.wikia.com/wiki/Smuggler Smuggler] and [[Roles#Pirate|Pirate]]. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining.
Unlike RPGs, players in Elite Dangerous do not choose their [[Roles|role]] by customising their character. Instead, the choice and customisation of their ship gears it towards specific role(s). Some examples are [[Roles#Trader|Trader]], [[Miner]], [[Roles#Explorer|Explorer]], [[Roles#Bounty Hunter|Bounty Hunter]], [http://elite-dangerous.wikia.com/wiki/Smuggler Smuggler] and [[Roles#Pirate|Pirate]]. However hybrid roles are possible through emergent gameplay e.g. defensive bounty hunting while trading in a multipurpose vessel, or taking long-range trade missions and exploring systems along the way.


In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time.
In order to allow each player to explore each role they are able to own multiple ships and each can be customised to fill a certain role. When not in use a ship is stored in a station and can be retrieved by returning to that station at any time.
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Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold.
Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold.


Instead of static prices per star systems, [[Commodities Market|markets]] will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipuating supply and demand.
Instead of static prices per star systems, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipuating supply and demand.


Players are also able to [[Smuggler|smuggle]] goods, needing to use precise management of heat in order to slip past station security forces.
Players are also able to [[Smuggler|smuggle]] goods, needing to move fast or use precise management of heat in order to slip past station security forces.


=== Piracy ===
=== Piracy ===