Elite Dangerous: Difference between revisions
m Removed dot from Sidewinder Mk I, Changed some tenses to present and updated some stuff to better reflect current game.. |
m Made formatting of Dev Diary videos more consistent. |
||
| Line 33: | Line 33: | ||
== Procedural Content == | == Procedural Content == | ||
[[File:Elite Dangerous - procedural generation | [[File:Elite Dangerous - procedural generation|right|250px]] | ||
[[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | [[Procedural Generation|Procedural generation]] of content is a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way. | ||
| Line 40: | Line 40: | ||
== Destructible Ship Models == | == Destructible Ship Models == | ||
{{UpdateMe}} | {{UpdateMe}} | ||
[[File:Elite Dangerous Dev Diary - Shields | [[File:Elite Dangerous Dev Diary - Shields|right|250px]] | ||
Larger ships will have multiple [[Shield Generator|shield generators]] which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields. | Larger ships will have multiple [[Shield Generator|shield generators]] which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields. | ||
The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull. | The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull. | ||
[[File:Elite Dangerous Cobra Teaser | [[File:Elite Dangerous Cobra Teaser|right|250px]] | ||
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided into sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected. | Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided into sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected. | ||
| Line 58: | Line 58: | ||
=== Trading === | === Trading === | ||
[[File:Elite Dangerous | [[File:Elite Dangerous Trading Dev Diary|right|250px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. | ||
Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold. | Traders in Elite Dangerous have access to a large number of commodities both legal and illegal. Also present are "[[rare commodities]]" that are unique to a specific star system and increase in value the further from their origin they are sold. | ||