Elite Dangerous: Difference between revisions
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Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. | Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. | ||
However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster-than-light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive (FSD) that allows it to travel faster than light within a star system, or to other star systems. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy or for long-range exploration. | However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster-than-light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive (FSD) that allows it to travel faster than light within a star system, or to other star systems. A FSD can be upgraded to increase its range, enabling faster travel around the galaxy or for long-range exploration. *Each FSD has a loaded and unloaded capability, so know that if your are laden with heavier ship parts (hardpoints, internal slots, etc) and cargo, your jump distance will be effected. | ||
==Landing On Planets== | ==Landing On Planets== | ||