Elite Dangerous: Difference between revisions

→Player Roles: Fixed link for Miner
→Destructible Ship Models: minor orthography fix
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[[File:Elite Dangerous Cobra Teaser|full|right|250px]]
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]


Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected.
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided into sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected.


Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.