Elite Dangerous: Difference between revisions

Cleaned up wording, added new information.
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New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame.
New players start out with a [[Sidewinder Mk. I]] spacecraft and a small sum of [[Credits]]. They are able to trade, pirate, bounty-hunt, mine, explore, and salvage their way to wealth and fame.


Previous games in the series already had similar key game components, but Elite: Dangerous upgrades that with modern graphics. However, Elite: Dangerous also adds new features to the series, such as the concept of online multiplayer.
Elite: Dangerous brings a modern look and new features to the Elite Franchise. It is also the first game in the series to feature online multiplayer.


Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.
Elite: Dangerous takes place in the same universe as [[Frontier: Elite II|Frontier: Elite 2]] and [[Frontier: First Encounters]], 50 years after the events of FFE, in the year 3300AD - 3301AD. The [[Thargoids|Thargoid]] race, introduced in earlier games, will also appear.
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[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]
[[File:Elite Dangerous Dev Diary 2- How the Galaxy will Evolve Over Time|right|250px]]


Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it.
Unlike previous games, in Elite: Dangerous the milky way galaxy will evolve. As players explore, the different factions will be seen to spread to further star systems, colonizing planets and building space stations. Players can participate in this process by completing missions for a particular faction to increase their influence in that system. This can eventually lead to war which players can then continue to help their chosen faction by participating in it. In addition to war, players can also influence minor star system factions in other ways such as causing an economic boom.


New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.
New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.
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[[File:Elite Dangerous Cobra Teaser|full|right|250px]]
[[File:Elite Dangerous Cobra Teaser|full|right|250px]]


Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected.
Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localized to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives, and weapons would not be affected.


Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.
Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships.