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{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
The '''Orca''' is a [[Ships|ship]] manufactured by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range and firepower. While not the most effective ship for a given discipline, the Orca can get the job done in style.
The '''Orca''' is a [[Ships|ship]] manufactured by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range. In most roles, the Orca can get the job done in style.


==Overview==
==Overview==
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].


Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn, especially yaw rate, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shield is mediocre at best for a ship of its size and class. Its armor, on the other hand, can reach values on par with medium combat ships such as the [[Federal Assault Ship]]. For this reason, when outfitting for combat, many Commanders choose to fly the Orca shieldless, filling the largest [[Internal Compartment|internal compartments]] with [[Hull Reinforcement Package|hull reinforcement packages]], and at least 2 [[Module Reinforcement Package|module reinforcements]]. One of the biggest downsides to the ship for combat is the hardpoint placement; all of which are on the underside of the ship making it easy for enemy ships to stay out of the Orca's firing range, making fixed weapons favorable. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots. The relatively high hull maximum makes the Orca a ''viable'' ship for Anti-[[Thargoid]] combat. Though there are much better options such as the [[Krait MkII]], many AX combat records have been set using Orcas.  
Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, especially yaw, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shields are mediocre at best for a ship of this size and class. The Orca's armour, on the other hand, can be modified to values on par with other medium combat ships, such as the [[Federal Assault Ship]], and pilots outfitting an Orca for combat tend to fly it shieldless with the largest possible [[Hull Reinforcement Package]]s and [[Module Reinforcement Package]]s. This also makes it possible for the Orca to wade into anti-[[Thargoid]] combat, though better options are available. One of the biggest drawbacks of an Orca in combat is its hardpoint placement; all hardpoints are on the underside of the ship, making it easy for enemy ships to stay out of the Orca's firing range. This has not stopped a handful of pilots from setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.


The Jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer|Diamondback]]/[[Asp Explorer]], which are both a fraction of the price.
The jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer]] or [[Asp Explorer]], which are both a fraction of the price.


As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
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[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
The Orca's hardpoints are placed as follows: all 3 hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement makes [[Fixed|fixed weapons]] highly favorable on a [[combat]] Orca for increased time-on-target. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].
The Orca's hardpoints are placed as follows: all three hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement is ideal for [[fixed]] weapons. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].


The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. This isn't necessarily a bad thing, as when paired with [[Silent Running]] (with the previously mentioned shieldless build), and heat-based effects such as [[Thermal Conduit]], it can deal massive amounts of damage.
The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. A silver lining to this inconvenience is that it can be combined with [[Silent Running]] and a weapon modified with [[Thermal Conduit]] to deal massive amounts of damage.


==Purchase Locations==
==Purchase Locations==