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{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
{{quote|The Orca is a high-end passenger ship manufactured by Saud Kruger, the market leader in civilian-transport vessels. Like Saud Kruger's other ships, the Orca can accommodate a luxury-tier passenger cabin, allowing it to transport passengers in comfort and style. The Orca has not been designed for combat or exploration, however, and its internal compartments cannot accommodate military modules.|In-Game Description}}
The '''Orca''' is a [[Ships|ship]] manufactured by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range. In most roles other than [[combat]], the Orca can get the job done in style.
The '''Orca''' is a [[Ships|ship]] manufactured by [[Saud Kruger]]. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class [[Passenger Cabin]]s, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on [[Passenger Carrier|passenger transport]], with the right modules and [[Engineers|engineering]] it can be transformed into a surprisingly manoeuvrable ship with above-average jump range and firepower. While not the most effective ship for a given discipline, the Orca can get the job done in style.


==Overview==
==Overview==
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].
The Orca is essentially a passenger carrier version of the [[Type-7 Transporter]], sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the [[Dolphin]] matches up to the [[Type-6 Transporter]].


Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn rate, high acceleration and max speed, and it is very good at strafing. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shield and armor are mediocre at best for a ship of this size and class. One of the biggest downsides to the ship is the hardpoint placement; all of which are on the underside of the ship making it easy for ships to stay out of the Orca's firing range. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots.
Where officially its maneuverability is slightly better than an [[Anaconda]] and worse than a [[Beluga Liner]], in practice the Orca handles far better than this rating suggests. It has a remarkably high turn, especially yaw rate, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shield is mediocre at best for a ship of its size and class. Its armor, on the other hand, can reach values on par with medium combat ships such as the [[Federal Assault Ship]]. For this reason, when outfitting for combat, many Commanders choose to fly the Orca shieldless, filling the largest [[Internal Compartment|internal compartments]] with [[Hull Reinforcement Package|hull reinforcement packages]], and at least 2 [[Module Reinforcement Package|module reinforcements]]. One of the biggest downsides to the ship for combat is the hardpoint placement; all of which are on the underside of the ship making it easy for enemy ships to stay out of the Orca's firing range, making fixed weapons favorable. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots. The relatively high hull maximum makes the Orca a ''viable'' ship for Anti-[[Thargoid]] combat. Though there are much better options such as the [[Krait MkII]], many AX combat records have been set using Orcas.  


The Jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer|Diamondback]]/[[Asp Explorer]], which are both a fraction of the price and much better at self-defense.
The Jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the [[Anaconda]]. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a [[Diamondback Explorer|Diamondback]]/[[Asp Explorer]], which are both a fraction of the price.


As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
As a [[trader]] or [[miner]] the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.
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[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
[[File:Convergence orca.png|thumb|250px|Orca hardpoints convergence]]
The Orca's hardpoints are placed as follows: all 3 hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].
The Orca's hardpoints are placed as follows: all 3 hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement makes [[Fixed|fixed weapons]] highly favorable on a [[combat]] Orca for increased time-on-target. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with [[Multicrew]].


The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel.
The Orca's [[heat]] dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. This isn't necessarily a bad thing, as when paired with [[Silent Running]] (with the previously mentioned shieldless build), and heat-based effects such as [[Thermal Conduit]], it can deal massive amounts of damage.


==Purchase Locations==
==Purchase Locations==

Revision as of 17:02, 30 October 2020

Template:Quote The Orca is a ship manufactured by Saud Kruger. One of the galaxy's most popular passenger liners, the Orca combines Saud Kruger's signature sleek aesthetics and luxury accommodations into a relatively affordable package in the large-size ship range. As with other Saud Kruger vessels, it is capable of equipping Luxury-class Passenger Cabins, a manufacturer-exclusive feature. Although the Orca's initial specifications are not especially impressive given its heavy focus on passenger transport, with the right modules and engineering it can be transformed into a surprisingly manoeuvrable ship with above-average jump range and firepower. While not the most effective ship for a given discipline, the Orca can get the job done in style.

Overview

The Orca is essentially a passenger carrier version of the Type-7 Transporter, sacrificing many of the latter's advantages to focus almost entirely on passenger accommodation, similar to how the Dolphin matches up to the Type-6 Transporter.

Where officially its maneuverability is slightly better than an Anaconda and worse than a Beluga Liner, in practice the Orca handles far better than this rating suggests. It has a remarkably high turn, especially yaw rate, high acceleration and max speed, and it is very good at strafing and ramming. However, its relatively small power plant and limited hardpoint capacity prevent it from becoming a great combat ship. Its large size makes it an easy target, and its shield is mediocre at best for a ship of its size and class. Its armor, on the other hand, can reach values on par with medium combat ships such as the Federal Assault Ship. For this reason, when outfitting for combat, many Commanders choose to fly the Orca shieldless, filling the largest internal compartments with hull reinforcement packages, and at least 2 module reinforcements. One of the biggest downsides to the ship for combat is the hardpoint placement; all of which are on the underside of the ship making it easy for enemy ships to stay out of the Orca's firing range, making fixed weapons favorable. This hasn't stopped a handful of Commanders setting up groups dedicated to combat in Orcas, and like any ship, it is still formidable with engineering and skilled pilots. The relatively high hull maximum makes the Orca a viable ship for Anti-Thargoid combat. Though there are much better options such as the Krait MkII, many AX combat records have been set using Orcas.

The Jump range can reach a rather impressive average of 36lys making it a very good explorer at a fraction of the price of the Anaconda. This makes the Orca a better ship for long distance passenger hauling than most others and contributes heavily to its role as a cruise ship, allowing Commanders to take high-paying VIPs many light-years. Its range is still less than that of a Diamondback/Asp Explorer, which are both a fraction of the price.

As a trader or miner the Orca is a very bad option. In both aspects, the Type-7 is a far better option especially due to the Orca's huge pricetag. At a maximum 194T of possible cargo it has the lowest of any large ship, even lower when shielded.

The biggest downside the Orca has is its pricetag; it is only slightly better at its roles than the Dolphin or Type-7 but at more than ten times the cost. It is also worse than the Beluga Liner at everything but jump range; Commanders looking for passenger missions may choose it instead. The Orca is very good at carrying passengers long range, however because of the weight it is ill-advised to bring bulk passengers long range; at which point the Dolphin outclasses the Orca.

File:Convergence orca.png
Orca hardpoints convergence

The Orca's hardpoints are placed as follows: all 3 hardpoints are located on the underside of the ship, with the single Class 3 hardpoint positioned in front of the front landing gear, and the two Class 2 hardpoints behind it and side by side. This placement makes fixed weapons highly favorable on a combat Orca for increased time-on-target. The cockpit is located on the bottom of massive window in the front of the ship, with the pilot seat on the left side. From there the pilot enjoys excellent viewing angles in all directions but down. The Orca also has a second pilot seat and is compatible with Multicrew.

The Orca's heat dispersion capabilities are relatively poor, so caution must be taken when adding or engineering modules with a high thermal load. The ship is especially prone to overheat when scooping fuel. This isn't necessarily a bad thing, as when paired with Silent Running (with the previously mentioned shieldless build), and heat-based effects such as Thermal Conduit, it can deal massive amounts of damage.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Alioth Irkutsk Oct. 11, 2020 20% discount
Lalande 4268 Lowry Ring Mar. 3, 2019 15% discount
Momus Reach Ralphus Mar. 3, 2019 15% discount
Lembava Goldstein Port Mar. 3, 2019 15% discount
Ix Scully-Power Station Mar. 3, 2019 15% discount
Kruger 60 Kepler Gateway Mar. 3, 2019
Atagat Glashow City Mar. 3, 2019
Cemiess Shoemaker City Mar. 3, 2019
Exioce Macmillan Depot Mar. 3, 2019
Mizar Judson Station Mar. 3, 2019
Alkaid Camus Orbiter Mar. 3, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Orca.

Category Default System Default Rating Default Class Max Class
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 5 5
Thruster Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 6 6
Power Coupling Power Distributor E 5 5
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x32] E 5 6
Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Shield Generator E 5 5
Cargo Rack [x8] E 3 4
Empty -- -- 3
Empty -- -- 2
Empty -- -- 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Trivia

  • Initially decals could not be fitted. Now they can and even some basic paint jobs are available (Vibrant pack, Tactical pack, and Military pack)
  • A 'fasten seatbelt' tone will sound in the cabin when using this ship's boost.
  • According to the Newsletter #84, with 0.016% of players piloting it the Orca is the least popular ship in the game.
  • Beyond Chapter Four removes restrictions from the restricted module slots on the Beluga Liner, Dolphin and Orca. This allows them to equip modules other than Passenger Cabins in those slots.[1]

Videos

References

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ru:Orca