FSD Supercharging: Difference between revisions

(LONG MESSAGE INCOMING.) I was on a route to Colonia, dropped out of SC and then repaired my FSD. that didn't change the jump range AT ALL.
Added details of the new Caspain Explorers impact on boost range.
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Independently-charted [[Neutron Highway]]s can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.
Independently-charted [[Neutron Highway]]s can be used to traverse vast distances with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.
While no less risky, the release of the [[Caspian Explorer]] in late 3311 makes FSD supercharging far more appealing due to its Class 8 [[Mk II Supercharge Optimised Frame Shift Drive (SCO)|MkII Supercharge Optimised Frame Shift Drive (SCO)]], that greatly increases the boost granted (+500% from a neutron Star and +200% from a white dwarf). While this makes travel times in areas rich with neutron stars far faster (within days or release, travel times between [[Sol]] and [[Colonia]] of less than 40 minutes were reported), it lags behind a number of other ships in terms of general jump range, arguably making it less useful in regions devoid of stellar remnants or with low star density.<ref>Sol to Colonia in under 40 minutes - https://www.youtube.com/watch?v=3b9-0LWYzlg</ref>


== Notes ==
== Notes ==