FSD Supercharging: Difference between revisions
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Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary. | Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary. | ||
== Notes == | == Notes == | ||
*FSD supercharging was added with ''[[Elite Dangerous: Horizons]]'' - The Guardians (2.2) on October 25, 2016. | *FSD supercharging was added with ''[[Elite Dangerous: Horizons]]'' - The Guardians (2.2) on October 25, 2016. | ||
*Once supercharged, the FSD will retain the charge indefinitely until it is used. Scooping fuel from a main sequence star, logging out for any length of time, or refueling at a [[Station]] or [[Fleet Carrier]] does not remove the charge. [[Synthesis|Synthesizing]] an FSD injection will only override the supercharge if the boost percentage from the injection is higher. | |||
== Videos == | == Videos == | ||