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[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
[[File:Neutron-Star-Anaconda.png|thumb|300px|Neutron star and an Anaconda]]
'''FSD supercharging''' is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]] with a [[Fuel Scoop]] equipped, which increases the FSD range for the next jump at the cost of slight damage to the [[Frame Shift Drive]] itself. FSD supercharging from a white dwarf gives a 50% range bonus, while doing the same with a neutron star provides a 300% bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the jet for the effect to apply.


'''FSD supercharging''' is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in [[supercruise]], which increases the FSD range for the next jump at the cost of slight damage to the Frame Shift Drive itself. FSD supercharging from a white dwarf gives a 50% range bonus, whilst doing the same with a neutron star provides a 300% bonus, effectively quadrupling your range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the beam with a [http://elite-dangerous.wikia.com/wiki/Fuel_Scoop Fuel Scoop] for the effect to apply.
This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control, and disengaging supercruise while inside the jet will strain and inflict damage to a ship's modules and hull. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ships.  


However this is a risky process, as not only would your ship's controls be disrupted by the high-energy beam of the star, but disengaging supercruise while inside the jet will result in the entire ship experiencing major strain to all its modules and the hull itself. So far it seems like bigger ships such as [[Asp Explorer]] or [[Anaconda]] are much more resistant to those effects than smaller ones, e.g. [[Eagle]].
Independently-charted [[Neutron Highway]]s can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.
 
By using a [[Neutron Highway]] you can travel large distances with far fewer jumps than the conventional method.
 
== Double Supercharging (historical) ==
It was possible to gain a second FSD supercharge, while leaving the system. This effectively allowed a commander to use the supercharge, upon arrival at the next system, even if there is no neutron star present. This is less risky, but more difficult. It required a pilot to line up the next system destination, so that it can be seen down the cone of the energy jet, facing away from the star. The pilot was required to charge their FSD drive, as they slowly approach the blue color of the jet, then throttle up, right before entering. This would thrust the ship into hyperdrive, while travelling down the cone to your destination. As you leave the system, your original charge will be used, thus allowing the second charge to take place.


== Videos ==
== Videos ==
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Howto.jpg|'''Basic How-To graphic on using the slingshot'''
Howto.jpg|'''Basic How-To graphic on using the slingshot'''
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[[Category:Guides]]
[[Category:Guides]]

Revision as of 21:23, 19 July 2018

File:Neutron-Star-Anaconda.png
Neutron star and an Anaconda

FSD supercharging is the process of flying into a high-energy relativistic jet of a neutron star or a white dwarf in supercruise with a Fuel Scoop equipped, which increases the FSD range for the next jump at the cost of slight damage to the Frame Shift Drive itself. FSD supercharging from a white dwarf gives a 50% range bonus, while doing the same with a neutron star provides a 300% bonus, effectively quadrupling a ship's range for a single jump. Note that supercharging is not an instant process, and the pilots may have to spend several seconds inside the jet for the effect to apply.

This is a risky process, as the high-energy jet of the star can fling the ship around and make it difficult to control, and disengaging supercruise while inside the jet will strain and inflict damage to a ship's modules and hull. Larger ships with greater mass are somewhat resistant to the jet's magnetic forces and can be easier to control during the process than smaller ships.

Independently-charted Neutron Highways can be used to traverse vast differences with far fewer jumps than the conventional method of travel. These routes usually involve using the supercharge acquired at one neutron star to jump directly to another system with a neutron star or close to it, and thereby chain supercharged jumps almost indefinitely until the destination is reached, provided the pilot can keep their FSD repaired and refuel with standard fuel scooping when necessary.

Videos