Elite Dangerous: Difference between revisions
Clarified multiple ship ownership and added details. |
Elaborated on frame shift drive customisation. |
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== Hyperdrives == | == Hyperdrives == | ||
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanism would not work in a multiplayer game, so Elite Dangerous | Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. | ||
However, such a mechanism would not work in a multiplayer game, so Elite Dangerous features faster than light travel using [[Hyperspace|hyperspace]]. Each ship comes equipped with a frame shift drive that allows them to travel to faster than light within a star system and to others. These drives can be upgraded to increase their range allowing for faster travel around the galaxy and long range exploration. | |||
==Landing On Planets== | ==Landing On Planets== | ||