Interstellar Factor: Difference between revisions
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In the | In the Galaxy Map, under Map View Configuration, set view to Map (not Realistic or Powerplay), choose Services from the dropdown, then check "Interstellar Factors", and you can then see all the systems with Interstellar Factors marked with a green spot. | ||
Factors currently allow; | |||
* Any standing [[Bounty Voucher]]s you have earned can be redeemed at an Interstellar Factor, albeit the Factor will take a ~25% 'cut' of the total. For example; you are holding a voucher nominally worth 100,000 credits, but redeeming it would require a significant detour that you do not wish to take. You can instead redeem it at a more conveniently-located Factor for 75,000 credits. | |||
* [[Bounty|Bounties]] can be cleared by Interstellar Factors when your [[Notoriety]] is 0<ref name=":0">[https://forums.frontier.co.uk/showthread.php/407608-Crime-and-Punishment-in-Beyond-Chapter-One Crime and Punishment in Beyond Chapter One] | * [[Bounty|Bounties]] can be cleared by Interstellar Factors when your [[Notoriety]] is 0<ref name=":0">[https://forums.frontier.co.uk/showthread.php/407608-Crime-and-Punishment-in-Beyond-Chapter-One Crime and Punishment in Beyond Chapter One] | ||
</ref> | </ref> | ||
These are upcoming changes with [[Elite Dangerous: Beyond]]. | |||
* Claimed bounties for the jurisdiction you died in must be paid when you re-spawn at [[Detention Centre|detention centers]]. These changes aim to simplify crimes. You will now have more control over your criminal status risk and reward. You can store a [[ship]] with bounties on (a hot ship), hiding your criminality, but at the cost of not using the ship. Bounties are now more significant as you must use Interstellar Factors to clear them, which can be expensive.<ref name=":0" /> | * Claimed bounties for the jurisdiction you died in must be paid when you re-spawn at [[Detention Centre|detention centers]]. These changes aim to simplify crimes. You will now have more control over your criminal status risk and reward. You can store a [[ship]] with bounties on (a hot ship), hiding your criminality, but at the cost of not using the ship. Bounties are now more significant as you must use Interstellar Factors to clear them, which can be expensive.<ref name=":0" /> | ||
* Any Notoriety means the interstellar factors cannot clear your fines or bounties.<ref name=":0" /> | * Any Notoriety means the interstellar factors cannot clear your fines or bounties.<ref name=":0" /> | ||
* Hot ships can be cleaned using Interstellar Factors, at a cost.<ref name=":0" /> | * Hot ships can be cleaned using Interstellar Factors, at a cost.<ref name=":0" /> | ||
Revision as of 02:14, 1 August 2018
Tip to find an Interstellar Factor
Interstellar factors only appear in systems with a low security rating. To find them, open the galaxy map. Be sure that your galaxy map view configuration is set as "map" and NOT "realistic." These filters will not appear if you use realistic mode. Now set the filter to "Security" and only keep "Low" security. Then move the minimal population counter up a bit to remove stars that do not have a starport. The remaining systems should have an Interstellar Factor.
Alternative method:
In the Galaxy Map, under Map View Configuration, set view to Map (not Realistic or Powerplay), choose Services from the dropdown, then check "Interstellar Factors", and you can then see all the systems with Interstellar Factors marked with a green spot.
Factors currently allow;
- Any standing Bounty Vouchers you have earned can be redeemed at an Interstellar Factor, albeit the Factor will take a ~25% 'cut' of the total. For example; you are holding a voucher nominally worth 100,000 credits, but redeeming it would require a significant detour that you do not wish to take. You can instead redeem it at a more conveniently-located Factor for 75,000 credits.
- Bounties can be cleared by Interstellar Factors when your Notoriety is 0[1]
These are upcoming changes with Elite Dangerous: Beyond.
- Claimed bounties for the jurisdiction you died in must be paid when you re-spawn at detention centers. These changes aim to simplify crimes. You will now have more control over your criminal status risk and reward. You can store a ship with bounties on (a hot ship), hiding your criminality, but at the cost of not using the ship. Bounties are now more significant as you must use Interstellar Factors to clear them, which can be expensive.[1]
- Any Notoriety means the interstellar factors cannot clear your fines or bounties.[1]
- Hot ships can be cleaned using Interstellar Factors, at a cost.[1]
- Fines prevent access to all services except missions in progress, security contact, Interstellar Factors and black markets.[1]
- Bounties prevent access to all services except missions in progress, Interstellar Factors and black markets.[1]