Elite Dangerous: Difference between revisions

m Changed sentence structure, game is released.
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==Ship Customisation==
==Ship Customisation==
[[File:Engines.jpg|thumb|250px]]
[[File:Engines.jpg|thumb|250px]]
Ships will be customisable in a way that affects how the ship functions. They will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it'll have.
Ships can be customised to give the player control over the strengths and weaknesses of each. Modules within each ship are customised to affect how the ship performs and functions. Thrusters, sensors, frame shift drives, power plants, and more can all be upgraded to affect this. All customisation takes place in the the outfitting screen when docked at a station or outpost.
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==Readying Weapons==
==Readying Weapons==
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances and bluffing.
Weapon hardpoints on a ship can be either stowed or deployed. This can be seen as either a hollow square or hollow triangle on the scanners of other players in the vicinity, respectively.


==Realistic Astrophysics==
==Realistic Astrophysics==