Elite Dangerous: Difference between revisions
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Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static. | Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static. | ||
=== Multiplayer === | === Multiplayer vs Single Player === | ||
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]] | [[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]] | ||
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Free Roam (encounter any player also in free roam *and on the same server?). Some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone. | |||
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections. | The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections. | ||