Elite Dangerous: Difference between revisions

Line 21: Line 21:
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static.
Single player by default will mean playing alone, but within a shared and evolving universe. That means regular updates from central servers. However, Frontier Developments has promised that players will have the option to turn synchronisation off when creating a new commander. They won't be able to play with this commander with other players online though, and their universe will stay mostly static.


=== Multiplayer ===
=== Multiplayer vs Single Player ===
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
[[File:Elite Dangerous Dev Diary 1- Multiplayer and Ships|thumb|right|250px]]
In multiplayer, players can choose how they will encounter other players. Encounters can be limited to private channels (only friends or invited people will be encountered), completely turned off or set to be able to encounter any player that also chose to want free encounters. With this option, the game will enable a highly customizable experience, where some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone.
The player may choose from the following: Solo Play, Private Channels (only friends or invited people will be encountered), or Free Roam (encounter any player also in free roam *and on the same server?). Some players might only want to co-op with their friends, others prefer an open universe where they might run into anyone.


The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as the player chooses. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.