Dolphin: Difference between revisions

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The Dolphin is one of the three [[Saud Kruger]] ships designed as passenger liners, along with the [[Orca]] and [[Beluga Liner]]. Its intended role is as an entry-level passenger liner, similar to how the [[Type-6 Transporter]] is an entry-level freighter. However, the Dolphin's characteristics make it a viable ship in other roles as well.
The Dolphin is one of the three [[Saud Kruger]] ships designed as passenger liners, along with the [[Orca]] and [[Beluga Liner]]. Its intended role is as an entry-level passenger liner, similar to how the [[Type-6 Transporter]] is an entry-level freighter. However, the Dolphin's characteristics make it a viable ship in other roles as well.


Passenger missions are the Dolphin's primary focus. It can carry one Luxury [[Passenger Cabin]], and up to 42 passengers when completely outfitted with Economy Cabins. Due to its high base jump range and low compartment space, the Dolphin is better suited for conducting VIP contracts than bulk contracts.
Passenger missions are the Dolphin's primary focus. It can carry one Luxury [[Passenger Cabin]], and up to 42 passengers when completely outfitted with Economy Cabins. Due to its high base jump range and low compartment space, the Dolphin is better suited for completing VIP contracts than bulk contracts.


The Dolphin excels as a budget [[explorer]]. By equipping a 4A [[Frame Shift Drive]] and the appropriate undersized and/or D-rated modules, as well as removing irrelevant optional modules, the Dolphin can hit potential jump ranges of 32-35 ly before engineering, giving it a jump range that is slightly better than the Type-6 and only marginally worse than the [[Asp Explorer]], the latter which is considerably more expensive. Once engineered, the Dolphin can reach jump ranges approaching 70 ly. The Dolphin also has excellent [[heat]] management compared to most other ships and will rarely exceed 70% heat even when fuel scooping and charging its Frame Shift Drive simultaneously. With 9 optional module slots—the same number of slots as the [[Krait Phantom]] and 1 more than both the [[Diamondback Explorer]] and Asp Explorer—the Dolphin can be outfitted with all the standard modules for exploration, including a class 5 [[Guardian Frame Shift Drive Booster]], a [[Fuel Scoop]], two [[Auto Field-Maintenance Unit]]s, and a [[Planetary Vehicle Hangar]]; removing [[Supercruise Assist]] and the [[Advanced Docking Computer]] frees up enough slots for a [[Repair Limpet Controller]] and [[Cargo Rack]] for storing limpets. Furthermore, the Dolphin is well suited for [[exobiologist|exobiology]] as its smaller profile makes it easier to land on uneven terrain versus medium and large ships. However, the Dolphin's 16 t fuel tank can be a hindrance during long-distance travel, as it requires more frequent refuels while traversing multiple star systems and limits extended use of Supercruise Overcharge for quickly crossing large distances within systems.
The Dolphin excels as a budget [[explorer]]. By equipping a 4A [[Frame Shift Drive]] and the appropriate undersized and/or D-rated modules, as well as removing irrelevant optional modules, the Dolphin can hit potential jump ranges of 32-35 ly before engineering, giving it a jump range that is slightly better than the Type-6 and only marginally worse than the [[Asp Explorer]], the latter which is considerably more expensive. Once engineered, the Dolphin can reach jump ranges approaching 70 ly. The Dolphin also has excellent [[heat]] management compared to most other ships and will rarely exceed 70% heat even when fuel scooping and charging its Frame Shift Drive simultaneously. With 9 optional module slots—the same number of slots as the [[Krait Phantom]] and 1 more than both the [[Diamondback Explorer]] and Asp Explorer—the Dolphin can be outfitted with all the standard modules for exploration, including a class 5 [[Guardian Frame Shift Drive Booster]], a [[Fuel Scoop]], two [[Auto Field-Maintenance Unit]]s, and a [[Planetary Vehicle Hangar]]; removing [[Supercruise Assist]] and the [[Advanced Docking Computer]] frees up enough slots for a [[Repair Limpet Controller]] and [[Cargo Rack]] for storing limpets. Furthermore, the Dolphin is well suited for [[exobiologist|exobiology]] as its smaller profile makes it easier to land on uneven terrain versus medium and large ships. However, the Dolphin's 16 t fuel tank can be a hindrance during long-distance travel, as it requires more frequent refuels while traversing multiple star systems and limits extended use of Supercruise Overcharge for quickly crossing large distances within systems.