Dolphin: Difference between revisions

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Discussing Armour upgrade options. Small HRPs are preferable
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The Dolphin has 84T of cargo space available for [[trading]]. Considering it has a similar price tag to the Type-6 and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good [[Rare Goods]] trader or for long range transport.
The Dolphin has 84T of cargo space available for [[trading]]. Considering it has a similar price tag to the Type-6 and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good [[Rare Goods]] trader or for long range transport.


In [[combat]], the Dolphin is just as bad as the Type-6 and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target.
In [[combat]], the Dolphin is just as bad as the Type-6 and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target. Installing heavier [[Bulkheads]] will seriously reduce the Dolphin's jump range, as upgrades weigh in at 32t for [[Reinforced Alloys]] and 63t for [[Military Grade Composite|Military Grade]], [[Mirrored Surface Composite|Mirrored Surface]] and [[Reactive Surface Composite|Reactive Surface]] Composites. Fitting a class 1 or 2 [[Hull Reinforcement Package]] will offer a comparable improvement in armour with only a small mass increase.


As an [[explorer]], the Dolphin is a suitable low-budget option. It has a potential jump range of 35 ly before engineering, higher than that of the standard Type-6 and just slightly short of the more expensive [[Asp Explorer]]. The Dolphin also has excellent [[heat]] management compared to most other ships, and will rarely exceed 70% heat even when fuel scooping and charging its [[Frame Shift Drive]] simultaneously. Its main weakness with regard to exploration is its low number of internal compartments, which leaves less room for staple exploration modules such as a [[Fuel Scoop]], [[Guardian Frame Shift Drive Booster]], [[Auto Field-Maintenance Unit]], and [[Planetary Vehicle Hangar]]. Pilots who wish to embark on long-term expeditions may want to consider upgrading to a more spacious vessel.
As an [[explorer]], the Dolphin is a suitable low-budget option. It has a potential jump range of 35 ly before engineering, higher than that of the standard Type-6 and just slightly short of the more expensive [[Asp Explorer]]. The Dolphin also has excellent [[heat]] management compared to most other ships, and will rarely exceed 70% heat even when fuel scooping and charging its [[Frame Shift Drive]] simultaneously. Its main weakness with regard to exploration is its low number of internal compartments, which leaves less room for staple exploration modules such as a [[Fuel Scoop]], [[Guardian Frame Shift Drive Booster]], [[Auto Field-Maintenance Unit]], and [[Planetary Vehicle Hangar]]. Pilots who wish to embark on long-term expeditions may want to consider upgrading to a more spacious vessel.