Dolphin: Difference between revisions
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==Overview== | ==Overview== | ||
The Dolphin is one of the three [[Saud Kruger]] line of ships, along with the [[Orca]] and [[Beluga Liner]]. It can be considered the passenger equivalent to the [[Type-6]]. Like its sisters, it is capable of carrying Luxury Cabins and has a focus on Passenger Missions | The Dolphin is one of the three [[Saud Kruger]] line of ships, along with the [[Orca]] and [[Beluga Liner]]. It can be considered the passenger equivalent to the [[Type-6]]. Like its sisters, it is capable of carrying Luxury Cabins and has a focus on Passenger Missions, however it is somewhat viable in other roles as well. | ||
The Dolphin has 84T of cargo space available for [[trading]]. Considering it has a similar price tag to the [[Type-6 Transporter|Type-6]] and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good [[Rare Goods]] trader or for long range transport. | The Dolphin has 84T of cargo space available for [[trading]]. Considering it has a similar price tag to the [[Type-6 Transporter|Type-6]] and similar combat ability this makes the Dolphin a rather poor trading vessel; however, its higher jump range makes it a good [[Rare Goods]] trader or for long range transport. | ||
In Combat, the Dolphin is just as bad as the [[Type-6]] and suffers from many of | In Combat, the Dolphin is just as bad as the [[Type-6]] and suffers from many of the same downsides with its [[Sidewinder]] grade offenses and mediocre shields and armour. However, it has better mobility and better hardpoint placement, allowing it to be much more nimble as well as making it easier to keep Fixed Hardpoints on target. | ||
As an [[Explorer]] the Dolphin shines; it has around 35ly of jump capacity before engineering, higher than that of the standard Type-6 and just slightly short of the significantly more expensive [[Asp Explorer]], making the Dolphin an extremely good exploration vessel. Its downside is its low amount of compartment slots, limiting its use of [[Guardian Frame Shift Drive Booster]]s and other internals such as [[Fuel Scoop]]s. | As an [[Explorer]] the Dolphin shines; it has around 35ly of jump capacity before engineering, higher than that of the standard Type-6 and just slightly short of the significantly more expensive [[Asp Explorer]], making the Dolphin an extremely good exploration vessel. Its downside is its low amount of compartment slots, limiting its use of [[Guardian Frame Shift Drive Booster]]s and other internals such as [[Fuel Scoop]]s. | ||
Passenger missions are its focus and it does them more effectively than most other ships. It has 1 spot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it | Passenger missions are its focus and it does them more effectively than most other ships. It has 1 spot for a Luxury Passenger Cabin and plenty of space for more passengers alongside. With its very high jump range this makes it great at doing long-range passenger missions, including those looking to go thousands of light-years. It isn't as good for bulk missions as it has low compartment space. | ||
Overall the Dolphin is a fantastic exploration ship and is easily the best ship for carrying Luxury passengers due to its jump range and fair price. The decent cargo space and better mobility let it stand as a reasonable alternative to the trade focused Type-6. | Overall the Dolphin is a fantastic exploration ship and is easily the best ship for carrying Luxury passengers due to its jump range and fair price. The decent cargo space and better mobility let it stand as a reasonable alternative to the trade focused Type-6. | ||