Elite Dangerous: Difference between revisions
→Hyperdrives: added link |
→Piracy & Bounty Hunting: updated info |
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=== Piracy & Bounty Hunting === | === Piracy & Bounty Hunting === | ||
Various combat events (e.g. performing tight turns, firing weapons) heat up the ship's hull, which will make the ship easier to be spotted on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals".{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don't mind getting a bounty on their head. | Various combat events (e.g. performing tight turns, firing weapons) heat up the ship's hull, which will make the ship easier to be spotted on scanners, which in turn will make it easier for [[Pirates]] and [[Bounty Hunters]] to locate such ships. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the ability for combatants to communicate with ships in the vicinity to "do deals".{{cite}} This may mean that the player may get a share of the profits if they save a trader from pirates or get a share in the loot if they don't mind getting a bounty on their head. | ||
=== Mining & Gas Scooping === | === Mining & Gas Scooping === | ||