Elite Dangerous: Difference between revisions
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Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected. | Unlike previous Elite games where ships would simply explode once the hull integrity hit zero, the ship models will be divided in to sections so that damage will be localised to where weapon fire impacts. This means that, for example, the cargo hold can be exposed (shedding cargo) but thrusters, hyperdrives and weapons would not be affected. | ||
Once a ship has been targeted, a subsystem can be specifically targeted, | Once a ship has been targeted, a subsystem can be specifically targeted, making it possible to attack specific modules to cause desired malfunctions. Frontier Developments have already hinted at future updates allowing for boarding of ships. | ||
== Player Roles == | == Player Roles == | ||
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*[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN] | *[http://www.pcgamesn.com/interview-david-braben-elite-dangerous-kickstarter-if-it-fails-ill-be-terribly-upset PCGamesN] | ||
*[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers] | *[http://www.incgamers.com/2012/11/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous/ IncGamers] | ||
==References== | |||
<references /> | |||
[[Category:Elite Dangerous]] | [[Category:Elite Dangerous]] | ||
[[Category:Kickstarter]] | [[Category:Kickstarter]] | ||