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[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump range of the Asp Exporer]]
[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump range of the Asp Exporer]]
'''Jump range''' is a [[ship]] statistic that displays the maximum length of a [[Hyperspace]] jump. If the distance to a [[Star system|system]] is greater than the ship's jump range, then the ship is not able to jump there.
'''Jump range''' is a [[ship]] statistic that displays the maximum length of a [[Hyperspace]] jump. If the distance to a [[Star system|system]] is greater than the ship's jump range, then the ship is not able to jump there. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the [[HUD]].


== Factors ==
== Factors ==
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== Jump range comparison ==
== Jump range comparison ==
Several documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Anaconda]] can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among pilotable ships; larger, non-pilotable vessels, such as [[Megaship]]s and [[Starport]]s, have much higher jump ranges.
Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Anaconda]] can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among conventional ships; larger vessels, such as [[Fleet Carrier]]s, [[Megaship]]s, and [[Starport]]s, have proportionally higher jump ranges.


{| class="article-table"
{| class="article-table"
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!Engineered Jump Range<br>(With Guardian FSD Booster)
!Engineered Jump Range<br>(With Guardian FSD Booster)
!Supercharged Jump Range
!Supercharged Jump Range
|-
|[[Adder]]
|9.72 ly
|N/A
|N/A
|N/A
|-
|-
|[[Sidewinder MkI]]
|[[Sidewinder MkI]]
Line 86: Line 80:
|N/A
|N/A
|}
|}
 
[[Category:Guides]]
== Trivia ==
- The currently operated ship's jump range can be seen in the Internal Panel, initally bound to the 4 key, found in statistics, under the Ship tab.[[Category:Guides]]

Revision as of 00:15, 12 July 2020

File:Asp-Explorer-Jump-Range.png
Jump range of the Asp Exporer

Jump range is a ship statistic that displays the maximum length of a Hyperspace jump. If the distance to a system is greater than the ship's jump range, then the ship is not able to jump there. A pilot can check their ship's current jump range in the Ship tab of the Internal Panel of the HUD.

Factors

Jump range is primarily determined by the total mass of the ship and the installed Frame Shift Drive (FSD), which can be increased by the following means:

Ships with lower mass will achieve higher jump ranges with less effort, while ships with higher mass will require more effort just to achieve average jump ranges.

Jump range comparison

Notable documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The Anaconda can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among conventional ships; larger vessels, such as Fleet Carriers, Megaships, and Starports, have proportionally higher jump ranges.

Vessel Default Jump Range Upgraded Jump Range Engineered Jump Range
(With Guardian FSD Booster)
Supercharged Jump Range
Sidewinder MkI 7.56 ly 24.43 ly ~42 ly ~168 ly
Diamondback Explorer 14.15 ly 41.61 ly ~72 ly ~288 ly
Asp Explorer 13.12 ly 38.19 ly ~65 ly ~260 ly
Krait Phantom 9.78 ly 34.79 ly ~70 ly ~280 ly
Anaconda 9.41 ly 41.45 ly ~80 ly ~320 ly
Fleet Carrier 500 ly (max jump range) N/A N/A N/A
The Gnosis 500 ly (current max jump range) 551 ly (original max jump range) N/A N/A
Freedom Class Survey Vessel CTC-023 7,928 ly (Rohini - Gandharvi jump) N/A N/A N/A
Jaques Station 21,890 ly (Gliese 1269 - Colonia jump) N/A N/A N/A