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[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump range of the Asp Exporer]]
[[File:Asp-Explorer-Jump-Range.png|thumb|300px|Jump range of the Asp Exporer]]
'''Jump range''' is a [[ship]] statistic that displays the maximum length of a [[Hyperspace]] jump. If the distance to a [[Star system|system]] is greater than the ship's jump range, then the ship is not able to jump there.


Jump range is a [[ship]] statistic that displays the maximum length of a [[Hyperspace]] jump. If the distance to a [[Star system|system]] is greater than the ship's jump range, the ship is not able to jump there.
== Factors ==
Jump range is primarily determined by the total mass of the ship and the installed [[Frame Shift Drive]] (FSD), which can be increased by the following means:


The jump range is determined by two factors: the mass of the ship, the [[Frame Shift Drive]] (FSD) and a Boost from [[Synthesis]] or a [[Jet-Cone]]. This means the jump range can be increased by the following.
* Installing a higher class and/or higher grade FSD
* A higher class and/or higher grade FSD
* Installing lower-mass versions of other [[Outfitting|ship modules]]
* Lower [[Outfitting|ship module]] weight
* Installing a [[Guardian Frame Shift Drive Booster]]
* Carrying less cargo and fuel
* [[Engineers|Engineering]] an FSD for increased jump range, and other modules for reduced mass
* Synthesis of a boost
* Carrying less or no cargo
* Gaining a boost in a neutron stars Jet-Cone
* Carrying less fuel (reducing the frequency of refueling at stations or fuel scooping)
* [[Synthesis#FSD Injection|FSD Injections]]
* [[FSD Supercharging]]


Engineers can upgrade the FSD for more range and other modules for lower weight.
Ships with lower mass will achieve higher jump ranges with less effort, while ships with higher mass will require more effort just to achieve average jump ranges.
 
== Jump range comparison ==
Several documented jump ranges for certain ships are listed below, including some non-pilotable vessels. The [[Anaconda]] can achieve a jump range of at least 80 ly, which represents the current ceiling for jump range potential among pilotable ships; larger, non-pilotable vessels, such as [[Megaship]]s and [[Starport]]s, have much higher jump ranges.


Some ships have better jump range than other ships, for example the [[Explorer|explorers]]: ''(not engineered)''
{| class="article-table"
{| class="article-table"
!ship name
!Vessel
!jump range (not upgraded)
!Default Jump Range
!jump range (fully upgraded)
!Upgraded Jump Range
!ship cost (not upgraded) (CR)
!Engineered Jump Range<br>(With Guardian FSD Booster)
!Supercharged Jump Range
|-
|[[Sidewinder MkI]]
|7.56 ly
|24.43 ly
|~42 ly
|~168 ly
|-
|-
|[[Anaconda]]
|[[Diamondback Explorer]]
|9.41 ly
|14.15 ly
|41.45 ly
|41.61 ly
|146,969,451
|~72 ly
|~288 ly
|-
|-
|[[Asp Explorer]]
|[[Asp Explorer]]
|13.12 ly
|13.12 ly
|38.19 ly
|38.19 ly
|6,661,153
|~65 ly
|~260 ly
|-
|-
|[[Asp Scout]]
|[[Anaconda]]
|11.69 ly
|9.41 ly
|31.47 ly
|41.45 ly
|3,961,150
|~80 ly
|~320 ly
|-
|-
|[[Diamondback Explorer]]
|[[The Gnosis]]
|14.15 ly
|551 ly (max jump range)
|41.61 ly
|N/A
|1,894,760
|N/A
|N/A
|-
|-
|[[Diamondback Scout]]
|[[Survey Vessel|Freedom Class Survey Vessel CTC-023]]
|11.35 ly
|7,928 ly ([[Rohini]] - [[Gandharvi]] jump)
|30.4 ly
|N/A
|564,320
|N/A
|N/A
|-
|-
|[[Sidewinder MkI]]
|[[Jaques Station]]
|7.56 ly
|21,890 ly (Gliese 1269 - [[Colonia]] jump)
|24.43 ly
|N/A
|32,000
|N/A
|N/A
|}
|}
[[Category:Guides]]
[[Category:Guides]]