Jump range: Difference between revisions
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Jump range is a ship statistic that determines which stars are close enough for the ship to get to through hyper space. If a star is 19ly (light year) away from the ship, and the ship's jump range is lower than 19ly, the ship will not be able to directly jump there. | |||
The jump range is determined by two factors: the mass of the ship and the [[Frame Shift Drive]] (FSD). This means the jump range can be increased by installing a better FSD, using lightweight modules, and carrying as little cargo as possible. | |||
Unladen - shows the jump range '''with no cargo''' on board. | |||
Laden - shows the jump range '''with cargo''' on board. | |||
Some ships have better jump range than other ships, with the best being: | |||
{| class="article-table" | |||
!ship name | |||
!jump range (not upgraded) | |||
!jump range (fully upgraded) | |||
!ship cost (not upgraded) | |||
|- | |||
|[[Anaconda]] | |||
|9.41ly | |||
|41.45 ly | |||
|146,969,451 Credits | |||
|- | |||
|[[Asp Explorer]] | |||
|13.12 ly | |||
|38.19 ly | |||
|6,661,153 Credits | |||
|- | |||
|[[Asp Scout]] | |||
|11.69 ly | |||
|31.47 ly | |||
|3,961,150 Credits | |||
|- | |||
|[[Diamondback Explorer]] | |||
|14.15 ly | |||
|34.26 ly | |||
|1,894,760 Credits | |||
|- | |||
|[[Diamondback Scout]] | |||
|11.35 ly | |||
|30.4 ly | |||
|564,320 Credits | |||
|- | |||
|[[Sidewinder MkI]] | |||
|7.56 ly | |||
|24.43 ly | |||
|32,000 Credits | |||
|} | |||
[[Category:Guides]] | |||