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[[File:Frontier.jpg|thumb|Frontier: Elite II]]
[[File:Frontier.jpg|thumb|Frontier: Elite II]]


'''Frontier: Elite II''' is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game [[Elite]], and available for Commodore Amiga, Atari ST and PC computers.
'''Frontier: Elite II''' is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game [[Elite]], part of the [[:Category:Elite series|Elite series]] and available for Commodore Amiga, Atari ST and PC computers.


Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, [[Frontier: First Encounters]]); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.
Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, [[Frontier: First Encounters]]); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.

Revision as of 17:37, 4 June 2017

File:Frontier.jpg
Frontier: Elite II

Frontier: Elite II is a space trading and combat simulator game written by David Braben and published by GameTek in 1993. It's the long-awaited sequel to Ian Bell and David Braben's earlier game Elite, part of the Elite series and available for Commodore Amiga, Atari ST and PC computers.

Frontier retains the same principal component of Elite—namely completely open-ended gameplay—and adds to this realistic physics and an accurately modeled galaxy. There is no plot within Frontier, nor are there pre-scripted missions (as there are in its sequel, Frontier: First Encounters); instead players explore space while trading legally or illegally, carrying out missions for the military, ferrying passengers from system to system, engaging in piracy or any combination of the above. As a consequence, Frontier cannot be completed or "won" - instead, players themselves decide what to aspire to and set out to achieve it.

File:Frontier-Elite-2-Ad.jpg
Frontier: Elite II ad

The author Drew Wagar wrote an in-depth article about the history of Frontier: Elite II.

Reception

Frontier: Elite II is highly acclaimed. Here are some reviews:[1]

  • CU Amiga gave it 97% and described it as "the ultimate in space adventure, Frontier is the single most important step forward for games this decade."
  • PC Zone gave it a 95% "Unrivaled classic, nothing comes close."
  • Amiga Action rated it 93% "Frontier is probably the best game I have ever played. This offers everything you could want in a game of this type."
  • The One rated it 96% "Like Elite before it, Frontier is a game that rises above its feeble competitors like a colossus and will be talked about in awe for years to come. It's better than you could ever have dreamed it to be."
  • C & VG rated it 96% "One of, if not the, biggest games ever, Frontier is a title that will make the rest of your software collection obsolete."
  • Amiga Format rated it 90% "Frontier sucks you in and keeps you hostage. It's a monster."
  • PC Review gave it a 9/10 "The best space game ever."

References