Engineers: Difference between revisions
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added method for getting premium suits and weapons (check random Pioneer Supplies stores) because this is much easier and faster |
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=== Ship Modifications === | === Ship Modifications === | ||
[[Materials]] are required by the Engineers to [[:Category:Engineer Upgrades|upgrade]] modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer. | [[Materials]] are required by the Engineers to [[:Category:Engineer Upgrades|upgrade]] modules on the player's ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a [[Remote Workshop]], but a modification crafted remotely will not contribute to reputation with its Engineer. Players can only pin 1 blueprint per Engineer for use at [[Remote Workshop]]s. | ||
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications. | Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications. | ||
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=== Pilot Equipment Modifications === | === Pilot Equipment Modifications === | ||
Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] | Modifications for [[Suits]] and [[Handheld Weapon]]s are applied differently from ship modifications. All Suits and Handheld Weapons can be upgraded to have up to four modification slots. While equipment can occasionally be purchased with preinstalled modifications at [[Pioneer Supplies]] stores, the most straightforward way of installing a specific mod into a specific piece of gear is to seek out the Engineer who specializes in that mod. | ||
Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref> | Suits and handheld weapons need to be grade 2 or higher before you can modify them.<ref>[https://forums.frontier.co.uk/threads/why-does-domino-green-hate-me.578068/ Frontier Forums: Why does Domino Green hate me?]</ref> | ||
Equipment mods offered by Engineers are purchased with a selection of [[Components]], [[Data]], and [[Goods]], and a payment of [[Credits]]. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod. | Equipment mods offered by Engineers are purchased with a selection of [[Components]], [[Data]], and [[Goods]], and a payment of [[Credits]]. Unlike ship mods, equipment mods are only available in a single quality grade, and require only a single transaction with the Engineer to fully apply it. Once a mod is installed on a particular Suit or Handheld Weapon, it cannot be removed or replaced by another mod. | ||
=== Method === | |||
Engineering suits and weapons is a very slow and tedious grind. Recommended is to visit random [[Station|stations]] and go to the [[Pioneer Supplies]] store in the [[Concourse]] to check if premium suits and weapons are available. Because this is much faster and easier than engineering. Each PS store has a limited amount of exclusive, premium items per location. They are sold out if another player bought them earlier. However, the PS stores restock every week (usually on Thursday). | |||
== Engineer Summary == | == Engineer Summary == | ||
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== | == Development == | ||
Engineers were introduced in the ''[[Elite Dangerous: Horizons]]'' 2.1 update. Engineering mechanics were overhauled and improved with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0). | |||
4 Engineers based in the [[Colonia Region]] were added in ''Beyond'' Chapter Three (3.2). 1 Engineer based in the [[Witch Head Nebula]] was added by the [[Interstellar Initiative]] [[The Enclave]]. 9 Engineers specialising in Suit and Handheld Weapon modifications were added in ''[[Elite Dangerous: Odyssey]]''. 4 more Engineers specialising in Suit and Handheld Weapon modifications were added to the Colonia Region in ''Odyssey'' Update 8. | |||
== Videos == | == Videos == | ||