Engineers: Difference between revisions
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Specially-modified modules come with some restrictions: | Specially-modified modules come with some restrictions: | ||
*Modules with two modifications will lose their second modification if another modification is applied. | *Modules with two modifications will lose their second modification if another modification is applied. | ||
*In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications | *In some cases, [[Experimental Effect]]s can be added or changed without affecting the modifications.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-community-goal-fsd-reward-and-modification-application-of-experimentals.593774/ Frontier Forums: Elite Dangerous - Community Goal FSD Reward and Modification/Application of Experimentals]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-issues-remodifications-experimentals-follow-up.593785/ Frontier Forums: Elite Dangerous: FSD Reward Issues (reModifications & Experimentals) Follow Up.]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-fsd-reward-module-for-phase-2-colonia-bridge-community-goal-experimental-effects-revised.593882/ Frontier Forums: Elite Dangerous: FSD Reward Module for Phase 2 Colonia Bridge Community Goal | Experimental Effects Revised]</ref> Specially-modified modules that normally have no Engineering options, such as [[Guardian]] technology modules or mining tools, are unable to accept any Experimental Effects. | ||
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