Engineers: Difference between revisions

→ Crafting: Updating
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It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.
It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.
== Crafting ==
== Crafting ==
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.
[[Materials]] are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface). Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a Remote Workshop, but a modification crafted remotely will not contribute to reputation with its Engineer.


Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer's weapon special effects|special effect]] (which only applies to [[weapon]]s). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer's weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.
Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.
 
Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.
 
While a modification is applied to a module, an additional quantity of materials can be spent to apply a single [[Experimental Effect]] to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.


Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.