Engineers: Difference between revisions
Hangars are where you put your ships. Hangers are for coats. |
|||
| Line 10: | Line 10: | ||
== How crafting with an engineer works == | == How crafting with an engineer works == | ||
[[Materials]] are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them (either from destroying ships, completing missions, and visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer. | |||
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer's weapon special effects|special effect]] (which only applies to [[weapon|weapons]]). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed [[Engineer's weapon special effects|special effect]] on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase. | |||
Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a [[Engineer's weapon special effects|special effect]] (which | |||
Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous. | Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous. | ||