Elite Dangerous: Difference between revisions

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The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.


===Evolving Universe===
===Evolving Universe===
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===Destructible Ship Models===
===Destructible Ship Models===
[[File:Elite Dangerous Dev Diary - Shields|full|right|335px]]
[[File:Elite Dangerous Dev Diary - Shields|full|right|335px]]
Larger ships will have multiple shield generators which can be targeted and will fail individually.
Larger ships will have multiple shield generators which can be targeted and will fail individually. This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.
 
This will add an extra level of skill where attackers can inflict hull damage by firing weapons at a single point and the prey navigates in a way that draws fire to working shields.
 
 
 


The operating shield radius on very large ships will also allow for very small fighters to be able to sneak under them and cause immediate damage to the hull.


[[File:Elite Dangerous Cobra Teaser|full|right|335px]]
[[File:Elite Dangerous Cobra Teaser|full|right|335px]]
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===Trading===
===Trading===
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result.
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]][[Roles#Trader|Trading]] in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities traded. Depending on how far goods have travelled, a higher price will result.


Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand.
Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand.
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It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. There will also be [[smuggling]].
It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. There will also be [[smuggling]].
===Advanced Combat===
===Advanced Combat===
Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the abilitiy for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you get a share in the loot if you don't mind getting a bounty on your head.
Engaging in combat has the consequence of heating up your hull (e.g. performing tight turns, firing weapons) which will make you easier to spot on scanners. This means that players will be able to detect on-going battles and join in. David Braben has hinted at the abilitiy for combatants to communicate with ships in the vicinity to "do deals". This may mean you'll get a share of the profits if you save a trader from pirates or you'll get a share in the loot if you don't mind getting a bounty on your head.
===Mining and Gas Scooping===
===Mining and Gas Scooping===
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right.
Of course, mining and scooping will be important activities; providing the raw resources to keep civilisation going. However, little has been said about how they will differ, if at all, from previous games. Although mining would seem to be a very labour intensive activity, requiring much of a player's time, it hasn't been included as a career in its own right.
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===Ship Customisation===
===Ship Customisation===
[[File:Engines.jpg|thumb|335px]]Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it'll have.
[[File:Engines.jpg|thumb|335px]]Ships will be customisable in a way that affects how the ship functions. They will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it'll have.


===Readying Weapons===
===Readying Weapons===
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances and bluffing.
===Realistic Astrophysics===
===Realistic Astrophysics===
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).