Engineers: Difference between revisions

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{{UpdateMe|Missing information on what an engineer is.}}{{Ambox|type = Structure needs improvement, and contains content that belongs on separate pages.|info = The pre-release newsletter information should have information gathered from the quotes and added to the article instead with citations. The Engineers table should contain brief information and not everything they do - that belongs to their own wiki-page.
The '''Engineers''' are known individuals that can modify your ship's weapons and modules. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for [[Explorer|explorations]] whilst others for [[explosives]].  


The article is poorly structured and should be re-structured similar to other wiki articles to have a consistent and natural flow.}}
In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module.  


== How Crafting with Engineer's Works ==
To be able to meet an engineer you have to meet their requirements. These requirements vary and some engineers are easier to meet than others. Once met with an engineer, you can unlock their services by doing a task that they ask you to do, such as providing a [[commodity]] they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted it increases the engineer's reputation with the player and they gain access to the next tier of blueprints for that engineer to craft better modifications.  
The engineers are NPCs located only on planet surfaces in their planetary bases (Meaning only players with the horizon expansions may access them). In total there are 30 engineers with only 5 immediately known. Each engineer is capable of upgrading a specific type of module, sometimes even giving a special effect (see [[Engineer's weapon special effects]] page).  


'''In order to be able to craft anything''', a requirement must be fulfilled for the engineer to accept you (for example, Tod "the blaster" Mcquinn requires you to hand in 100,000 bounty credit (not normal credits)). Afterwards you get access to tier 1 of the engineer's crafting blueprints, with every craft increasing the engineer's level until the player gains access to the next tier of upgrades of that engineer.
== How crafting with an engineer works ==
{{Expand|expansion=special effects information|date = June 2016}}


'''Material are required''' by the engineer to upgrade anything on the player ships. Each blueprint specifies which materials are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers seem to require different materials, meaning not all materials gathered can be used by the same engineer.
[[Materials]] and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from a planetary surface or from destroying ships). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.  


'''IMPORTANT''' when an engineer is upgrading a module, you will see the exact outcome. At this point you may either choose to accept the changes, or discard them. '''IF''' you choose to discard the changes, any previous engineer upgrade on that module will remain (so you do not need to worry about losing a special effect), the materials required for the blueprint '''WILL BE USED''', and your engineer level '''WILL INCREASE''' (meaning you can level an engineer to the next tier by crafting blueprint and denying all of them, which is useful if you prefer to keep your original configuration).
When an engineer is upgrading a module, you will see the exact outcome of the materials used to upgrade it. At this point you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.


Favors: it is possible to decrease the level progressing with an engineer for a guaranteed special effect on the module.
It is also possible to decrease the level progressing with an engineer for a guaranteed [[Engineer's weapon special effects|special effect]] on the module.


== Base Locations ==
== Currently known engineers ==
<insert collapsible table here with the following fields, Engineer name, system, planet, specialization, allegiance, how to gain reputation>
{| class="article-table sortable" style="font-size:10pt"
{| class="article-table"
!Engineer
!Engineer name
!Specialty
!Specialty
!base location
!Location
!how to find
!How to find
!how to meet
!How to meet
!how to unlock
!How to unlock
!alligience
!Allegiance
|-
|-
|Tod "The Blaster" Mcquinn
|[[Tod "The Blaster" Mcquinn]]
|Cannon,
|Kinetic weapons
Fragment Cannon,
 
Multi-cannon,
 
Rail Gun
|Wolf 397
|Wolf 397
|common knowledge
|Common knowledge
|earn 15 bounty vouchers
|Earn 15 bounty vouchers
|provide 100,000 credits worth of bounty vouchers
|Provide 100,000 Cr worth of bounty vouchers
|Alliance
|Alliance
|-
|-
|Felicity Farseer
|[[Felicity Farseer]]
|FSD Drive,
|Exploration Equipment
FSD Interdictor,
 
Power Plant,
 
Shield Booster,
 
Thrusters
|Deciat
|Deciat
|common knowledge
|Common knowledge
|Exploration rank Scout or higher
|Exploration rank Scout or higher
|provide 1 unit of Meta-Alloys
|Provide 1 unit of [[Meta-alloys]]
|Federation
|Federation
|-
|-
|Elvira Martuuk
|[[Elvira Martuuk]]
|FSD Drive,
|FSD Drive,
Shield Cell Bank,
Shield Cell Bank,
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Thrusters
Thrusters
|Khun
|Khun
|common knowledge
|Common knowledge
|>300 ly travel distance from starting system
|>300 ly travel distance from starting system
|provide 3 units of Soontill Relics
|Provide 3 units of [[Soontill Relics]]
|Independent
|Independent
|-
|-
|Liz Ryder
|[[Liz Ryder]]
|Armour,
|Explosive armaments and protection
Hull Reinforcement Package,
 
Mine Launcher,
 
Missile Rack,
 
Torpedo Pylon
|Eurybia
|Eurybia
|common knowledge
|Common knowledge
|reputation friendly with Eurybia Blue Mafia
|Friendly reputation with Eurybia Blue Mafia
|provide 200 units of landmines (illicit)
|Provide 200 units of [[Landmines]] (illicit)
|Empire
|Empire
|-
|-
|The Dweller
|[[The Dweller]]
|Beam Laser,
|Lasers,
Burst Laser,
Power Distributors
 
Power Distributor,
 
Pulse Laser
|Wyrd
|Wyrd
|common knowledge
|Common knowledge
|deal with (stolen goods)at 5 black markets
|Deal with (stolen goods) at 5 black markets
|pay 500,000 credits
|Pay 500,000 Cr
|Independent
|Independent
|-
|-
|Lei Cheung
|[[Lei Cheung]]
|Shield Generators,
|Shield Generators,
Shield Boosters
& Boosters
|Laksak
|Laksak
|learned from "The Dweller
|Learned from "The Dweller
|traded with at least 50 markets
|Trade with at least 50 markets
|provide 200 units of gold
|Provide 200 units of [[gold]]
|Independent
|Independent
|-
|-
|Selene Jean
|[[Selene Jean]]
|Hull Reinforcements, Armour
|Hull Reinforcements, Armour
|Kuk
|Kuk
|learned from Tod "The blaster" (tier 3)
|Learned from Tod "The blaster" (tier 3)
|mine at least 500 tons of ore
|Mine at least 500 tons of ore
|provide 10 painite
|Provide 10 [[painite]]
|Alliance
|Alliance
|}
|}
source: http://inara.cz/galaxy-engineer/15
== Trivia ==
* Engineers was part of v2.1 [[The Engineers (Update)|The Engineers Update]].


== Pre-release Newsletter Information ==
== Gallery ==
Some of the significant Pre-release newsletter quotes and Pre-Release Images can be found [[Engineer's Pre Release Info|here]][[Category:Upcoming]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Major Updates]]