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Engineers: Difference between revisions

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start of preparation of page for the release of v2.1
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{{UpdateMe|This is upcoming content.}}{{Quote|Engineers are individuals who provide the blueprints (which describe the materials and items needed for a specific modification) and can then apply them to the weapon or module. They are characters with their own back story, preferences and specialisations. Initially we’re looking at around 30 engineers dotted throughout human space and we will be able to add more in future updates.
{{UpdateMe|This is upcoming content.}}
 
== Pre-release Newsletter Information ==
{{Quote|Engineers are individuals who provide the blueprints (which describe the materials and items needed for a specific modification) and can then apply them to the weapon or module. They are characters with their own back story, preferences and specialisations. Initially we’re looking at around 30 engineers dotted throughout human space and we will be able to add more in future updates.


One of the reasons that we chose mission givers and engineers first for the characterisation treatment is because in both cases you have an ongoing relationship which can change over time with the character. For the minor factions this is measured by your reputation with that minor faction (although factors like Pilots Federation rank will influence the deference with which they treat you), with the engineers the measure is taken from a variety of stats throughout the game and dependent on the nature of the individual.
One of the reasons that we chose mission givers and engineers first for the characterisation treatment is because in both cases you have an ongoing relationship which can change over time with the character. For the minor factions this is measured by your reputation with that minor faction (although factors like Pilots Federation rank will influence the deference with which they treat you), with the engineers the measure is taken from a variety of stats throughout the game and dependent on the nature of the individual.
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We’re sure you’ll develop a great relationship with one or more of the Engineers, and we’ll see many great new weapon variants spread through human space and beyond in the next weeks and months.|Newsletter #122}}
We’re sure you’ll develop a great relationship with one or more of the Engineers, and we’ll see many great new weapon variants spread through human space and beyond in the next weeks and months.|Newsletter #122}}


== Gallery ==
== Pre-release Gallery ==
<gallery>
<gallery>
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd 'The Blaster' McQuinn Concept Art from Newsletter #113
File:982b40dc23bde11349ad01005b4d7249.jpg | Todd 'The Blaster' McQuinn Concept Art from Newsletter #113

Revision as of 01:14, 4 May 2016

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Pre-release Newsletter Information

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