Checkpoint: Difference between revisions
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== Contents == | == Contents == | ||
Checkpoints usually contain one [[Type-9 Heavy]] named "Evidence Locker", and an assortment of [[Eagle MkII]]s and [[Viper MkIII]]s. The pilots of these ships holds [[Combat]] ranks ranging from Master to Elite. These security vessels are initially non-hostile and will normally only scan ships that pass through the area for contraband. | Checkpoints usually contain one [[Type-9 Heavy]] named "Evidence Locker", and an assortment of [[Eagle MkII]]s and [[Viper MkIII]]s. The pilots of these ships holds [[Combat]] ranks ranging from Master to Elite. These security vessels are initially non-hostile and will normally only scan ships that pass through the area for contraband. In a Checkpoint that's in an [[Anarchy]] system, only the ships that are directly attacked, or in a [[Teams|Team]] with a ship that is attacked, will turn hostile. If any ships are destroyed, reinforcements will drop in and may be immediately hostile. | ||
Although Checkpoints are uncommon, their composition makes them useful for earning Combat rank experience if a pilot does not mind antagonizing the system's controlling faction and can handle fighting multiple ships at once. | Although Checkpoints in Anarchy systems are uncommon, their composition, combined with the lawless state of the Anarchy system, makes them useful for earning Combat rank experience if a pilot does not mind antagonizing the system's controlling faction and can handle fighting multiple ships at once. | ||
{{SignalSourcesNavbox}} | {{SignalSourcesNavbox}} | ||
[[ru:Контрольная точка]] | [[ru:Контрольная точка]] | ||