Elite Dangerous: Difference between revisions

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===Realistic Astrophysics===
===Realistic Astrophysics===
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).
[[File:Asteroid_field.jpg|thumb|330px|Asteroid Field]]Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least).
===Playable area===
===Realistic Scale===
David Braden, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN]indicated that Elite: Dangerous will be set in a randomly gemerated Milky Way with over 100 billions solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.
David Braden, in an interview with [http://www.pcgamesn.com/article/elite-dangerous-will-have-100-billion-star-systems-and-thargoids-braben-reveals-whats-next-his-space-sim PCGamesN]indicated that Elite: Dangerous will be set in a randomly gemerated Milky Way with over 100 billions solar systems, including our own. In addition each system could have up to 100 objects, leading to plenty of opportunities for the player.
[[Category:Elite Dangerous]]
[[Category:Elite Dangerous]]
[[Category:Kickstarter]]
[[Category:Kickstarter]]