Elite Dangerous: Difference between revisions
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===Trading=== | ===Trading=== | ||
[[File:Elite Dangerous Trading Dev Diary|full|right|335px]]Trading in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, previous metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result. | [[File:Elite Dangerous Trading Dev Diary|full|right|335px]]Trading in previous games was limited to a relatively small number of different commodities such as hydrogen fuel, previous metals, computers etc. Elite Dangerous will see the addition of an extra dimension to the various commodities trading. Depending on how far goods have travelled, a higher price will result. | ||
Stockmarkets will no longer have static prices depending on system. Prices will now respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the stockmarkets by controlling supply and demand. | |||
It won't just be commodities that can be traded. David Braben has said that game items can also be bought and sold, such as maps and permits. | |||
===Currency / Credits=== | ===Currency / Credits=== | ||
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | ||
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===Readying Weapons=== | ===Readying Weapons=== | ||
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances. | Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances. | ||
===Realistic Astrophysics=== | |||
Although, for reasons of playability, the game will not feature completely realistic Newtonian mechanics, there is going to be a vast improvement in astrophysics. David Braben has confirmed the inclusion of new encounters with comets, black holes and quasers (in updates at least). | |||