Viper Mk III: Difference between revisions
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{{quote|The Viper Mk III is a light combat ship manufactured by Faulcon deLacy. Fast and manoeuvrable, the Viper's comparatively low price point makes it a good option for aspiring bounty hunters, while its versatility has made it popular with security forces throughout the galaxy.|In-Game Description}} | {{quote|The Viper Mk III is a light combat ship manufactured by Faulcon deLacy. Fast and manoeuvrable, the Viper's comparatively low price point makes it a good option for aspiring bounty hunters, while its versatility has made it popular with security forces throughout the galaxy.|In-Game Description}} | ||
The '''Viper | The '''Viper Mk III''' is a [[Ships|ship]] manufactured by [[Faulcon DeLacy]]. An affordable, light fighter craft with a distinctive, minimal profile that was designed for agile ship-to-ship combat, the Viper Mk III is a favorite of security forces and [[Bounty Hunter|bounty hunters]] across the galaxy. Newly-licensed pilots who desire to specialize in [[combat]] often make purchasing a Viper Mk III an early priority. | ||
== Overview == | == Overview == | ||
The Viper | The Viper Mk III is a [[combat]]-focused vessel commonly used by [[station]] security forces and other law enforcement organisations. Compared to the multi-role [[Cobra MkIII]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost. The Viper is also currently one of the fastest [[ships]] available on the market, and an optimised build can achieve speeds as high as approximately 870 m/s while boosting; the [[Imperial Eagle]] can surpass that and reach a little over 900 m/s, but the Viper can turn more easily and activate its boost more frequently. | ||
Its main drawbacks are that its [[heat]] dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons. In addition to its official police/security role, the Viper's speed, range, and combat capability make it ideal for bounty hunters, small-load [[courier]]s, [[Mercenary|mercenaries]] or [[smuggler]]s, while its small cargo capacity makes it a very poor choice for [[trader]]s, and a survivable but inadequately profitable platform for [[pirates]]. With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships. | Its main drawbacks are that its [[heat]] dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons. In addition to its official police/security role, the Viper's speed, range, and combat capability make it ideal for bounty hunters, small-load [[courier]]s, [[Mercenary|mercenaries]] or [[smuggler]]s, while its small cargo capacity makes it a very poor choice for [[trader]]s, and a survivable but inadequately profitable platform for [[pirates]]. With proper fitting, the Viper is an excellent fighter capable of standing its ground against more expensive ships. | ||
[[File:Convergence viper mk3.png|thumb|250px|Viper | [[File:Convergence viper mk3.png|thumb|250px|Viper MK III hardpoints convergence]] | ||
The Viper MkIII's weapon hardpoints are located as follows: two Class 1 hardpoints in front of cockpit on the upper surface, and two Class 2 hardpoints on the underside of the ship with one on each side of the cargo scoop. This provides a range of options for weapons loadouts. The Viper | The Viper MkIII's weapon hardpoints are located as follows: two Class 1 hardpoints in front of cockpit on the upper surface, and two Class 2 hardpoints on the underside of the ship with one on each side of the cargo scoop. This provides a range of options for weapons loadouts. The Viper Mk III has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage. The Viper Mk III lands on two small rear struts and one large front strut which doubles as a boarding ramp to the cockpit. | ||
==Purchase Locations== | ==Purchase Locations== | ||
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==Outfitting== | ==Outfitting== | ||
{{main|Outfitting}} | {{main|Outfitting}} | ||
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper | All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper Mk III. | ||
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== Trivia == | == Trivia == | ||
* The Viper | * The Viper Mk III was introduced in Standard Beta 1 of ''[[Elite Dangerous]]''. | ||
* The Viper | * The Viper Mk III length (29.8m) is a bit shorter than the Space Shuttle orbiter (37m) that was operated by [[NASA]].<ref>[https://www.youtube.com/watch?v=-nDYYYqrhp4 Elite ship scale 3.0]</ref> | ||
==Videos== | ==Videos== | ||