Elite Dangerous: Difference between revisions
| Line 42: | Line 42: | ||
Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships. | Alternatively, hyperdrives or thrusters could be targeted, preventing an escape or completely disabling the enemy. Frontier Developments have already hinted at future updates allowing for boarding of ships. | ||
===Player Roles=== | |||
Unlike RPG games, players in Elite Dangerous will not choose their role by customising their character. Instead, the choice and customisation of their ship will be geared towards specific role(s). Examples cited are Trader, Explorer, Bounty Hunter and Pirate. However hybrid roles or new roles may be possible through updates or emergent gameplay e.g. mining. | |||
Frontier Developments have been positive about suggestions that players can have multiple ships so they are able to switch between roles. However, how this will be achieved has not been finalised. | |||
===Currency / Credits=== | ===Currency / Credits=== | ||
Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | Frontier Developments have mentioned that they have considered multiple in-game currencies, as long as they don't confuse gameplay. Players will be able to buy credits with real money. However, buying progression is made difficult because many aspects of the game depend on rank. By embracing real money transactions they are hoping to avoid the "gold farmers" that have blighted most modern MMORPG games. | ||