Elite Dangerous: Difference between revisions

Line 46: Line 46:
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace.
Previous games tried to obey the laws of physics to a certain extent. This meant conventional thrusters were limited by the laws of relativity i.e. players could not travel faster than light within a star system. [[Frontier: Elite II]] used the Stardreamer feature as a realism/gameplay trade-off. However, such a mechanic would not work in a multiplayer game, so Elite Dangerous will feature faster than light travel using hyperspace.
===Landing On Planets===
===Landing On Planets===
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they're happy with. Players will still be able to skim the atmosphere to scoop gases.
Frontier Developments took the decision to implement landing on planets as a future update. This gives them more time to implement a significant feature in a manner that they're happy with. Players will still be able to skim the atmosphere to scoop gases. For an insight in to the rich experience planned for atmosphers, watch the procedural generation video.
 
===Ship Customisation===
===Ship Customisation===
Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it'll have.
Ships will be customisable in a way that affects how the ship functions. Ships will feature hard points for weapons and thrusters, giving the player more control over how the ship behaves and what strengths and weaknesses it'll have.
===Readying Weapons===
===Readying Weapons===
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.
Weapons will not always be immediately available. Weapons will need to be enabled in anticipation of using them. This allows for offensive / defensive stances.