Viper Mk III: Difference between revisions
m SpyTec moved page Viper Mk III to Viper MkIII: FD changed "Mk I" to "MkI" in v2.0 |
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| landingpad = Small | | landingpad = Small | ||
|dimensions = 29.8L - 24.0W - 8.6H|type = Light Fighter|maxjumprange = 21.28|maxboostspeed = 441|masslock = 7}} | |dimensions = 29.8L - 24.0W - 8.6H|type = Light Fighter|maxjumprange = 21.28|maxboostspeed = 441|masslock = 7}} | ||
{{quote|The Viper | {{quote|The Viper MkIII is the most recent development of the most successful fighter classes ever built. The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards. The basic model was beefed up with the Viper II by Faulcon deLacy. The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well-equipped police and naval forces.|In-Game Description}} | ||
The '''Viper | The '''Viper MkIII''' is a light fighter craft designed for agile ship-to-ship combat. Its minimal design combined with excellent modularity make it a popular choice for security units and [[Bounty Hunter|bounty hunters]]. At a relatively low cost of just over 140,000 [[credits]], it is also a great combat ship for entry-level Commanders. | ||
The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage. | The Viper has a delta-shaped hull which tapers to form two prongs at the front. The cockpit is situated just behind the bow, slightly raised. This gives the pilot an excellent view without exposing the canopy to potential damage. | ||
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== Tactical Considerations == | == Tactical Considerations == | ||
The '''Viper | The '''Viper MkIII''' made its first appearance in Standard Beta 1. It is a vessel used by [[Station]] security forces and law enforcement, and is currently one of the fastest [[ships]] available to purchase. It is primarily intended for combat; compared to the multi-role [[Cobra MkIII]], it has the same weapons capacity, slightly stronger shields per shield class, slightly weaker hull, marginally slower turn rate, much faster strafe speed, faster speed under normal thrust and slower speed under boost. | ||
Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons. | Its main drawbacks are that its heat dissipation, power generation and [[hyperspace]] capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly. Fuel is also an issue as the ship comes with capacity of only four tons. | ||
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{{main|Outfitting}} | {{main|Outfitting}} | ||
All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper | All ships are highly customizable through the Outfitting menu of Station Services. Listed below is the default load-out for the Viper MkIII. | ||
{| style="text-align: center;" class="article-table" border="1" | {| style="text-align: center;" class="article-table" border="1" | ||
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{{ShipNavbox}} | {{ShipNavbox}} | ||
{{ShipTypeNavbox}} | {{ShipTypeNavbox}} | ||
[[ru:Viper | [[ru:Viper MkIII]] | ||
[[Category:Fighters]] | [[Category:Fighters]] | ||
[[Category:Faulcon DeLacy]] | [[Category:Faulcon DeLacy]] | ||
[[Category:Pilotable]] | [[Category:Pilotable]] | ||